Full notes
Full OverTime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Good times to you!
This is the first decent content update that adds some quality of life changes to the game, all while we're heading towards releasing the full prologue update that should be finished some time later.
Changes
Items - Added several key items to the starting inventory (which was a part of the hotfixes released some time before the update).
Visuals - Added smooth camera movement. - Other minor additions and fixes to the visuals of the game.
Combat - Added a combat tutorial. - Walking now drains TP depending on the distance you've travelled. - Other minor fixes and rebalances to the combat system.
Menus and UI - Added an instant text option to the game settings. - Added an option to turn off tutorials to the game settings (set to "On" by default). - Added tooltips to some combat buttons. - Added highlighting of the skills you choose during combat. - Added visible hyper skills' counters. - Other minor additions and tweaks to the UI system.
Bug fixes - Fixed some text typos. - Minor performance fixes. - A lot of bug fixes of all sizes, making you playtime safer.
That's it for the update time. Stay tuned and wait until the next one!
Source
Changelog.gg summarizes and formats this update. How we read updates.
