Full notes
Full OveRRooT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
Fixed a major issue that caused the game to suddenly freeze when picking up a System Memory Leak
Fixed a bug that caused duplicated system memory leaks in the DataLog
Fixed a bug that caused the System Memory Leaks to be badly selected across levels
Fixed a bug that caused the game not to display the score screen correctly in certain situations
Slightly increased the parry window
Tuned the obtainable score in the SRAM, CPU_A and CPU_B levels
Fixed some collisions and mesh positioning in the Training sector 23a, Capacitor sector, IO_Board_B, IO_Board_C, Data Buffer, SRAM and CPU_B levels
Changed the level entrance for the CPU_A level
Improved some italian translations
IMPORTANT NOTICE:
To be able to correctly obtain all the System Memory Leaks now and without duplicates, a reset of the savefile is unfortunately needed by starting a new game.
We deeply apologize for this and the disease it may have caused.
Source
Changelog.gg summarizes and formats this update. How we read updates.
