Full notes
Full Overload update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- UI and audio
Overload changes
We are pleased to announce a great update to version 0.8! Changes in this version include:
Leaderboards
Leaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!
New Content
New challenge mode level: Backfire
Phantom robot (cloaked!)
New Features
Credits. Credits can be sped up/slowed down/paused (PgUp/PgDwn/Delete; Left Bumper/Right Bumper/Y)
We now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.
Secret Levels. These aren't available in Early Access, but you can find their entrances
Log Entry pickups. You can pick these up in Early Access, but the messages aren't available.
Ability to delete saves from Save & Load menus
Names for Cryotube occupants, and a new stats page for them. The full release will add pictures
New robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.
Ambient Volume control
Save/Load versioning. It is now not possible to load saves from a previous EA version.
Default challenge mode loadout. If you change your CM loadout, that loadout will be the default for the rest of the session unless you randomize it or change play types.
“Randomize Loadout” button for Challenge Mode (see previous item).
Challenge Mode stats export. Ctrl+C in a menu will copy CM robot stats to the clipboard. Ctrl+A will copy CM powerup drops per robot to the clipboard. Overwrites what was previously there. Format is tab-delimited, so easily pasted into a spreadsheet.
Content Removed
Outpost. The Outpost demo level is no longer built into the game. However, it’s still available as an add-on level — to to http://media.revivalprod.com/Outpost.zip to download. This is an early test of our support for addon levels.
Features removed
The View Readme button on main menu.
Tweaks
Updated the cockpit interior.
A checkpoint is now created between levels (that is, after completing a level).
Titan renamed to Triton
When setting/deleting one half of an axis to movement, automatically set/delete the other one.
Regardless of in-game settings, VR can be re-centered in the menus with F5 or the seventh button on a controller (generally the left face button on a gamepad).
Changed ‘Loading’ message to vary based on game type and level.
Added more ambient audio (levels 2 & 4).
Game Balancing
Adjusted spawning in Challenge Mode so the ‘small pools’ are larger (that is, it is much less likely to have 8 of the first 10 robots be all the same type).
Adjusted spawning in CM so it is much less likely to spawn the same enemy twice in a row, further increasing enemy type spread.
Adjusted robot weapons; in general, slightly slowed down projectiles & lowered damage.
Further tweaked (weakened) Ogre
Lowered movement speed for some robots in a couple of cases where they were moving too fast (such as fleeing snipers).
Lowered Scorpion zig-zagging by a bit
Rebalanced mass/drag of some bots to make them feel more appropriate
Changed Harpy & Super Harpy a bit; they hit a bit harder,
Source
Changelog.gg summarizes and formats this update. How we read updates.
