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Steam News21 November 20178y ago

Major Update: Version 0.8 (Build 94)

We are pleased to announce a great update to version 0.8! Changes in this version include: Leaderboards Leaderboards have been reset.

Full notes

Full Overload update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions15 changes0 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
addedLeaderboardsLeaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!
addedNew ContentNew challenge mode level: Backfire
addedNew FeaturesWe now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.
addedNew FeaturesNames for Cryotube occupants, and a new stats page for them. The full release will add pictures
addedNew FeaturesNew robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.
changedNew FeaturesDefault challenge mode loadout. If you change your CM loadout, that loadout will be the default for the rest of the session unless you randomize it or change play types.

Overload changes

addedLeaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!
addedNew challenge mode level: Backfire
addedWe now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.
addedNames for Cryotube occupants, and a new stats page for them. The full release will add pictures
addedNew robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.

We are pleased to announce a great update to version 0.8! Changes in this version include:

Leaderboards

  • Leaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!

New Content

  • New challenge mode level: Backfire

  • Phantom robot (cloaked!)

New Features

  • Credits. Credits can be sped up/slowed down/paused (PgUp/PgDwn/Delete; Left Bumper/Right Bumper/Y)

  • We now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.

  • Secret Levels. These aren't available in Early Access, but you can find their entrances

  • Log Entry pickups. You can pick these up in Early Access, but the messages aren't available.

  • Ability to delete saves from Save & Load menus

  • Names for Cryotube occupants, and a new stats page for them. The full release will add pictures

  • New robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.

  • Ambient Volume control

  • Save/Load versioning. It is now not possible to load saves from a previous EA version.

  • Default challenge mode loadout. If you change your CM loadout, that loadout will be the default for the rest of the session unless you randomize it or change play types.

  • “Randomize Loadout” button for Challenge Mode (see previous item).

  • Challenge Mode stats export. Ctrl+C in a menu will copy CM robot stats to the clipboard. Ctrl+A will copy CM powerup drops per robot to the clipboard. Overwrites what was previously there. Format is tab-delimited, so easily pasted into a spreadsheet.

Content Removed

  • Outpost. The Outpost demo level is no longer built into the game. However, it’s still available as an add-on level — to to http://media.revivalprod.com/Outpost.zip to download. This is an early test of our support for addon levels.

Features removed

  • The View Readme button on main menu.

Tweaks

  • Updated the cockpit interior.

  • A checkpoint is now created between levels (that is, after completing a level).

  • Titan renamed to Triton

  • When setting/deleting one half of an axis to movement, automatically set/delete the other one.

  • Regardless of in-game settings, VR can be re-centered in the menus with F5 or the seventh button on a controller (generally the left face button on a gamepad).

  • Changed ‘Loading’ message to vary based on game type and level.

  • Added more ambient audio (levels 2 & 4).

Game Balancing

  • Adjusted spawning in Challenge Mode so the ‘small pools’ are larger (that is, it is much less likely to have 8 of the first 10 robots be all the same type).

  • Adjusted spawning in CM so it is much less likely to spawn the same enemy twice in a row, further increasing enemy type spread.

  • Adjusted robot weapons; in general, slightly slowed down projectiles & lowered damage.

  • Further tweaked (weakened) Ogre

  • Lowered movement speed for some robots in a couple of cases where they were moving too fast (such as fleeing snipers).

  • Lowered Scorpion zig-zagging by a bit

  • Rebalanced mass/drag of some bots to make them feel more appropriate

  • Changed Harpy & Super Harpy a bit; they hit a bit harder,

Source

Steam News / 21 November 2017

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