Full notes
Full Overkill Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Hi, everyone. I have been working non-stop after the Steam Next Fest to improve our game according to the amazing feedbacks I have received. I am very excited to give you the details of the update:
Whole game visuals are remade:
Say hello to our new characters:
New Relic screen:
Steam post image
2 new playable characters Crow and Turtle has been added.
Whole game is redone visually.
Both In-game and menu UI's are completely redone.
A tutorial has been added.
+35 relic has been added to the game.
A new mechanic called Overkill Bar has been added.
Difficulty has been lowered. What I want to do eventually is to make this game available to both more casual players and harcore veterans of roguelites. I will implement a permanent upgrade system, with option to start runs with increased difficulty level after completing them once.
The game is more violent now. There is even more blood and added screen shake and some animations to make it more alive.
I have re-composed the soundtrack which is even more energetic now. Balanced the sounds so that SFX and music blend better.
Increased decorations and re-structured the color palette.
Redone the tiling systems so that levels feel more alive.
Changed the weapons system. Now each character has an unique infinite starting weapon. Players can pickup 2 more weapons, 3 in total.
Added shadows
Added animations to UI components to create more reactive UI.
I have redone the steam page including a new trailer.
Added feedback and discord buttons to the main menu. I value your opinion and you are the reason that this game keeps improving non-stop. Tell me what I can do better and I will do it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
