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Steam News26 April 20215y ago

Bugs fixes and tweaks: Build 1.1.0 is live

Hi all, Build 1.1.0 is live. I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward.

Full notes

Full Overcrowd: A Commute 'Em Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedFixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open. -Prevent rare crash when selling multi-celled shops with a corrupted/missing cell that occured during save. -Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floors running over the base of walls, evident until you rotated or built more floor. -Do not ever set track or entrance goals higher that what exist on the map. Very rarely, procedural gen was creating maps with impossible track or entrances goals. Fixed. -Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freshly created commute of the day. -Updated discord to point to the new server url name squareplaygames - drop by for a chat!

Overcrowd: A Commute 'Em Up changes

changedFixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open. -Prevent rare crash when selling multi-celled shops with a corrupted/missing cell that occured during save. -Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floors running over the base of walls, evident until you rotated or built more floor. -Do not ever set track or entrance goals higher that what exist on the map. Very rarely, procedural gen was creating maps with impossible track or entrances goals. Fixed. -Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freshly created commute of the day. -Updated discord to point to the new server url name squareplaygames - drop by for a chat!

Hi all,

Build 1.1.0 is live.

I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward.

So if you have an issue, please just use the bug form (also linked in game), leave a comment on the Steam bug forum, or drop me line at hello@squareplaygames.com and I will look into it.

So what we have got in build 1.1.0? Lets take a look.

Build 1.1.0

-Fixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open. -Prevent rare crash when selling multi-celled shops with a corrupted/missing cell that occured during save. -Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floors running over the base of walls, evident until you rotated or built more floor. -Do not ever set track or entrance goals higher that what exist on the map. Very rarely, procedural gen was creating maps with impossible track or entrances goals. Fixed. -Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freshly created commute of the day. -Updated discord to point to the new server url name squareplaygames - drop by for a chat!

Thanks again for all your support! If you like what I did with the game, please do consider leaving a review. It makes a big difference for tiny devs like me and is much appreciated.

Best,

Al.

Source

Steam News / 26 April 2021

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