In this update4
Full notes
Full Over The Top: WWI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Fixes
- UI and audio
- Maps
Over The Top: WWI changes
Four Weeks After Launch
It has now been four weeks since launch, and we want to thank all of you for the incredible reception and support, and provide you with a short summary of what we have been up to, and a small look into whats to come for Over the Top!
Hotfixes and Patches
Since release, we have deployed more than 22 hotfixes, and over 245 changes, with the majority of them going live during the first two weeks after launch. These hotfixes were mainly focused on making the game more stable, smoother, and less janky across the board.
A huge amount of work went into performance and networking, including better occlusion culling, memory and cpu optimizations, improved movement and position syncing and lots of fixes for crashes, loading issues, rubberbanding, and controller problems. They also included a steady stream of gameplay, map, anti exploit changes, balance tweaks, spawn protection improvements, friendly fire adjustments, and many minor map updates to improve gameplay flow and fix issues.
Uphill battles and major hurdles
During the first two weeks of its life, the game saw major player-number growth, culminating in a concurrent player peak of over 7100 players simultaneously battling it out online or in singleplayer. Something we did not expect and were not prepared for. As such we had to respond by rapidly upgrading our server infrastructure. We also responded to this demand by expanding into New Zealand, Eastern Europe, South America, and most recently China.
On top of that, we have been dealing with near constant DDoS attacks since day one. Many of these we were able to successfully handle behind the scenes, without any players ever noticing the disruption. Unfortunately, eventually some attacks did get through and affected our servers. In response, we spent a couple more sleepless nights strengthening our defenses, and since then, the attackers have launched 17 additonal attempts to disrupt our servers, none of which have succeeded.
Future Support and Patch Roadmap
We remain fully committed to supporting the game long term. As such we have started to slow down the patch frequency to focus on a slightly larger content update coming in April. This update will include a range of new additions alongside a substantial number of fixes.
We have heard your feedback, especially around gunplay, performance, and game balance. The upcoming patch will bring major improvements in all of these areas, including lower input delay, improved hit detection, FPS optimizations, a new class, class changes, new weapons, a new map, and improvements to the Engineer UI as well as new engineer constructibles.
And just as a reminder, here is the roadmap for 2026!
Finally, we’d love to have you on our Discord to participate actively in the development discussions and feedback. Steam post image
We look forward to show you some of the new content we are adding in the upcoming patch, stay tuned! /Flying Squirrel Entertainment
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Complete summary of all Hotfixes so far:
[c]Hotfix 1.0[/c]
[c]- Hopefully fixed pop in of props and textures[/c]
[c]- Fixed Supporter Hats not properly showing on some uniforms[/c]
[c]- Other small tweaks[/c]
[c]Hotfix 1.1[/c]
[c]- Attempted fix at controllers left stepping uncontrollably.[/c]
[c]- Quick match should now connect you to community servers if no official server with decent ping is available.[/c]
[c]Hotfix 1.2[/c]
[c]- Possible fix bots sliding around after leaving a troop transport[/c]
[c]- Sprinting on Controllers now is activated via TAP, rather than hold[/c]
[c]- Added Controller stick deadzone[/c]
[c]- Fixed that French Accents are not saving[/c]
[c]- Fixed that the digging Icon was inverted in hud[/c]
[c]- Added a Setting to Hide the Party UI in the top left of the screen[/c]
[c]- Fixed various Errors and warnings[/c]
[c]- Added a Pop up when a Controller is detected, asking you to Play with Controller[/c]
[c]- Added a function to clear Server Messages[/c]
[c]- Off-Brand XBOX and Playstation Controllers should work again[/c]
[c]- Hopefully fixed red edges on everything on some systems with Nvidia high quality settings enabled[/c]
[c]- Reduced flicker and flashing of the bloom shader[/c]
[c]- Optimization of bloom shader[/c]
[c]- Made vignette shader look slightly more natural on edges[/c]
[c]Hotfix 1.3[/c]
[c]- Fixed Uniforms not unlocking for some units.[/c]
[c]- Fixed Vehicle customization not saving.[/c]
[c]- Hopefull fixed GForce Now not saving profile unlock data.[/c]
[c]Hotfix 1.5[/c]
[c]- Fixed popping on players[/c]
[c]- Fixed red fridges for sure[/c]
[c]- Added an invert mouse setting for controllers[/c]
[c]- Fixed an issue with controllers moving sliders automaticially to the left[/c]
[c]- Fixed uniforms not using the right hat after unlocking[/c]
[c]- Fixed camo unlocks on some guns being broken.[/c]
[c]- Fixed that you could build ontop of binoculars or searchlights[/c]
[c]- Fixed some errors[/c]
[c]- Added a ton of debug logs for us to better debug the game[/c]
[c]- Made it possible to turn off hitmarkers in options[/c]
[c]- Fixed an error with progression file.[/c]
[c]Hotix 1.6[/c]
[c]- Fixed message box information not showing ontop of certain UI.[/c]
[c]- Fixed message box not opening mouse when connecting a controller.[/c]
[c]- Reverted a change with player occlusion not working, I don't know anymore, someone shoot me, this is awful.[/c]
[c]- Updated Russian and French and German Translation [/c]
[c]Hotfix 1.7[/c]
[c]- Fixed holes on Collineaux Hills map, that if a player fell through them, would take them to straight to hell.[/c]
[c]- Fixed a possible exploit regarding chat messages.[/c]
[c]- Fixed that when opening the music menu as an engineer, it would open the engineer manual instead.[/c]
[c]- Added a cool down on using ammo crates.[/c]
[c]- Added additonal controller smoothing settings.[/c]
[c]- Increased the maximum sensitivity values for controllers[/c]
[c]- Added debug messages to controler input, hopefully telling us why some handheld devices do not work.[/c]
[c]- Also added a new setting that maaaaaybe gets those handheld devices to work. Please let us know.[/c]
[c]- Fixed spawn camping issues on several maps.[/c]
[c]- Adjusted gameplay of various maps.[/c]
[c]- Increased damage of the Enfield Rifle and the P14 Enfield.[/c]
[c]- Increased damage of the French Shotgun[/c]
[c]- Increase damage distance of all revolvers. [/c]
[c]Hotfix 1.8[/c]
[c]- Added optiont to make player auto run when any kind of UI is open.[/c]
[c]- Added Korean Translation[/c]
[c]- Added Polish Translation[/c]
[c]- Updated Russian Translation[/c]
[c]- Updated German Translation[/c]
[c]- PLANES?[/c]
[c]- Updated various Ui elements and fixed issues with it.[/c]
[c]- Removed some options settings that were no longer in use. [/c]
[c]Hotfix 1.9[/c]
[c]- Added a button and UI to quick-mute nearby players. Press L to bring it up, then select the player you want to mute, click on it and nuke their mic.[/c]
[c]- Added tooltips to the left side of the screen to inform players of important keybinds.[/c]
[c]- Changed the font on the compass UI to make it more readable against bright backgrounds.[/c]
[c]- Implemented additional security to hopefully prevent players from creating engineer constructibles near spawnpoints and blocking them off.[/c]
[c]- Increased explosive damage absorption on floors and other objects, so that explosions are less likely to kill through solid objects. (Singleplayer only for now)[/c]
[c]- Fixed an exploit allowing players to plan machine guns on ceilings and shoot through the terrain.[/c]
[c]- The Vsync setting was returned from the void and should work again.[/c]
[c]- Made it impossible to shoot flamethrowers when close to walls, hopefully fixing that they could fire through walls by clipping them through it.[/c]
[c]- Made a controller sub category for controls to easier and faster access these settings.[/c]
[c]- Updated the occlusion culler in an attempt to fix popping of objects and players[/c]
[c]- Added the following Translations: Ukrainian, Indonesian, Thai[/c]
[c]- Fixed various UI scaling issues on wide screens.[/c]
[c]- The matchmaker now prefers lower ping servers.[/c]
[c]- Fixed profanity filter, it will now work better with short strings and bad characters.[/c]
[c]- Fixed text filter, it will now properly filter weird chat messages.[/c]
[c]- I don't even remember anymore what else I did. It was a bunch of small fixes and UI changes. I am running on coffee and prayers.[/c]
[c]- Updated Somme Map to make it easier for attackers to attack.[/c]
[c]Hotfix 1.10[/c]
[c]- Fixed some Engineer constructibles not showing health bar when constructing.[/c]
[c]- Increased unlock point costs on all German weapons.[/c]
[c]- Improved perfomance of the Barrage baloon.[/c]
[c]- Increased forced auto team rebalance every match to 25% of each team.[/c]
[c]- Various smaller UI changes[/c]
[c]- Stole my girlfriends coffee. It was necessary.[/c]
[c]- Tweaked balance between Entente and Germany[/c]
[c]- Fix for widescreens, maybe, haven't tested, got no widescreen.[/c]
[c]- The game now properly stores your last selected monitor information, and should start the game on the correct monitor.[/c]
[c]- Fixed the new on screen keys not turning off properly[/c]
[c]- Fixed that the new flamethrower was aiming weird[/c]
[c]- Added more security for progression file for cloud users[/c]
[c]- Updated the Turkish and Ukrainian localization and fixed some typos[/c]
[c]- Updated the chat filter to be less intrusive. [/c]
[c]Hotfix 1.11[/c]
[c]- Fixed that you get stuck in Spawns on Crossroads[/c]
[c]- Fixed that you can not move through hallways in Fort Saint Armand. [/c]
[c]Hotfix 1.12[/c]
[c]- Optimized memory usage slightly for better performance.[/c]
[c]- Optimized uniform textures for better performance.[/c]
[c]- Improved performance of some particle effects.[/c]
[c]- Improved occlusion culler for better performance.[/c]
[c]- Performance improved machine gun recoil animations.[/c]
[c]- Lowered number of officers on all official servers[/c]
[c]- Lowered number of automatic gunners and flamethrowers on all oficial servers.[/c]
[c]- Increased price cost of some automatics and flamethrowers.[/c]
[c]- Fixed some issues with the pooling script causing memory leaks. Should result in better performance.[/c]
[c]- Moved Anti Air gun on Aplenflugplatz to prevent it from firing into enemy spawn.[/c]
[c]- Fixed spawn issues in bunker on Alpenflugplatz.[/c]
[c]- Fixed broken reinforcment tanks on Crossroads map.[/c]
[c]- Fixed issues with color and camera smoothing settings[/c]
[c]- Limited the max camera height offset.[/c]
[c]- Added new unassigned keybind for quickly picking up MGs[/c]
[c]- Added new sensitivity settings when aiming , including in first person[/c]
[c]- Fixed obstruction UI appearing from too far away[/c]
[c]- Fixed UI bug with the wrench UI staying on when it should not[/c]
[c]- made sprint a toggle if they assign a key to the first key slot(they should unassign the other slot)[/c]
[c]- Fixed workshop maps missing the first letter[/c]
[c]- Tweaked client out of bounds check for planes to happen sooner[/c]
[c]- Made the Global Stats window larger, because we are killing too many people and digging too many trenches.[/c]
[c]- Optimized the audiocontroller[/c]
[c]- The game now forces reschange on monitor change[/c]
[c]- Fixed an error when joining a server that could result in hanging in loading screen[/c]
[c]- Maybe we are now correctly forcing standard resolution on Steamdeck [/c]
[c]Hotfix 1.13[/c]
[c]- Revamped client <> server position syncing, to combat possible cheating, to reduce rubberbanding and snapping, etc.. Player position should be more accurate.[/c]
[c]- Improved Ragdoll performance massively.[/c]
[c]- Improved performance of player prop spawning massively.[/c]
[c]- Optimized audio playback system, it now takes a lot less performance to play sounds.[/c]
[c]- Should have fixed explosions causing damage through walls.[/c]
[c]- Explosions now cause friendly fire damage, players are no longer immune from friendly officer call ins.[/c]
[c]- Gas now damages friendly players.[/c]
[c]- Slightly adjusted weapon stats. Mostly buffed revolvers and bolt action rifles.[/c]
[c]- Buffed the rifleman class[/c]
[c]- Nerfed the stormtrooper class[/c]
[c]- Nerfed the specalist class[/c]
[c]- Adjsuted class limits on all official servers.[/c]
[c]- Adjusted auto balance thresold on all official servers.[/c]
[c]- Fixed chat filter allow list.[/c]
[c]- Fixed that AA gun on Molehills could shoot into a spawn and kill everyone[/c]
[c]- Fixed that you could jump down a cliff and use the recoil of your AT rifle to soften the fall.[/c]
[c]- Can no longer spawn on officers during buildup.[/c]
[c]- Mortar shells will now hit and damage friendlies.[/c]
[c]- Fixed that saving favorites does not work.[/c]
[c]- Added a small delay to standing up when revived.[/c]
[c]- Made it impossible to plan MGs through ceilings.[/c]
[c]- Unused Forard Spawns will now auto destroy after 3 minutes.[/c]
[c]- Made it harder to dig under rubble left behind by buildings.[/c]
[c]- Made it impossible to spawn on barrage baloon.[/c]
[c]- Fixed the French behemoth MGs aiming to the wrong side of the tank.[/c]
[c]- Re-added the french behemoth char 2c to all the maps that it was temporarily removed from.[/c]
[c]- Made some more props destructible that werent previously[/c]
[c]- Added more security to some props so they do not float when dug nearby.[/c]
[c]- Fixed a major issue with hitboxes causing hit detection to be very off.[/c]
[c]- Added additional security to prevent players from blocking off teleporting doors.[/c]
[c]- Added some security for players spawning under the map, in theory they should be teleported up.[/c]
[c]- Medic perk now also speeds up bandaging yourself.[/c]
[c]- Mechanic perk now speeds up repairing.[/c]
[c]- Tank hit damage now scales with player count.[/c]
[c]- Changed Alpenflugplatz to make it easier to defend the A point.[/c]
[c]- Fixed that friendly vehicles could drive into each other damage each other. [/c]
[c]Hotfix 1.14[/c]
[c]- Fixed that grass settings would no longer apply. Reworked grass settings for better performance too.[/c]
[c]- Fixed that the Lebel Sniper rifle camos were not applying properly.[/c]
[c]- Fixed that you not sort for name in Server Browser.[/c]
[c]- Added a override: If you have 4k screen you always have the option to select 1080p resolution.[/c]
[c]- Fixed scaling issues on some text elements in UI.[/c]
[c]- Fixed that on reload, magazines etc would be rendered twice.[/c]
[c]- Optimized the Kinematic Character controller for better performance.[/c]
[c]- Revamped the Squad UI code, so it now sorts correctly.[/c]
[c]- Looking at someone who needs a revive will now take priority over other interactables, such as ammo boxes or pianos.[/c]
[c]- Can now give /cmd commands to change admin settings[/c]
[c]- Fixed that on mole hills you could get beyond the starting barriers by planting lights[/c]
[c]- Fixed that you could not give charge order or cheer when using controllers.[/c]
[c]- Added a setting to only show the center dot, and always show the center dot.[/c]
[c]- Fixed that you could backpack capture points on Fort Saint Armand[/c]
[c]- Fixed various errors[/c]
[c]- Optimized particle and sound spawning when joining a Server.[/c]
[c]- Possibly, hopefully, PLEASE GOD, fixed crashes when joining a team.[/c]
[c]- Added more defenses to Alpenflugplatz[/c]
[c]- Made attacker spawn area on Nimy larger[/c]
[c]Hotfix 1.15[/c]
[c]- Adjusted sniper zoom, increased by 10 across the board%[/c]
[c]- Updated Nimy bridge, made it easier for attackers to storm A.[/c]
[c]- Updated Alpenflugplatz, added another way out of C for defenders.[/c]
[c]- Updated Weris Village, should make it more balanced for the Entente.[/c]
[c]- Updated player movement system for much improved FPS performance.[/c]
[c]- Updated Audio controller for performance.[/c]
[c]- Add a setting to turn spotted markers off with hud off[/c]
[c]- Upated the way we choose Screen resolutions, maybe should be fixed on 4k TVs now? I don't know why the heck LG tvs are so stubborn.[/c]
[c]- Fixed VSYNC and applied new VSYNC algorithm. It is generally recommended that they you don't turn it on! With it off, it will make nvsync and AMD freesync work automatically. If you force on vsync it's going to run like ass. So be warned.[/c]
[c]Hotfix 1.16[/c]
[c]- Tweaked grenade arc indicator[/c]
[c]- Added more safety checks to progression file; so hopefully players don't loose their progress.[/c]
[c]- Should have made it harder/impossible to spam spotlights.[/c]
[c]- Can now do charge order from callins screen with controller by hitting west button[/c]
[c]- Made lanterns perform better by being useless. (Lanterns no longer cause performance isues)[/c]
[c]- Implemented improve player movement sync algorithm.[/c]
[c]- Updated our Math Library with a newer and better performing version.[/c]
[c]- Nothing else, I am tired, I took a break today.[/c]
[c]OTT V 1.01[/c]
[c]- Faster switch for con stuff to melee or back[/c]
[c]- Improved controller UI for officer call-ins[/c]
[c]- Players can no longer be downed while in air[/c]
[c]- Fixed a bug with people going straight up when locked in place[/c]
[c]- Added ways to limit griefing[/c]
[c]- Improved player positional sync.[/c]
[c]- Increased performance of all bullets in the game[/c]
[c]- increased performance of the math library further[/c]
[c]- Fixed spinning machine guns[/c]
[c]- Fixed that you could walk through red borders[/c]
[c]Hotfix 1.0117[/c]
[c]- Optimized our network library for better ping times and better reaction to actions/input (Will require Server update. Will roll these out gradually over the next few days).[/c]
[c]- Optimized projectile phyiscs code for better performance.[/c]
[c]- Optimized the player smoothing code for better performance.[/c]
[c]- Optimzed the fire damage code for better performance.[/c]
[c]- Optimized the tanks damage collsion for better performance.[/c]
[c]- Optimized our Inverse Kinematic systems for better performance.[/c]
[c]- Optimized some UI update code for better performance.[/c]
[c]- Optimized code that determines which players are near to you for VoiP for better performance.[/c]
[c]- Optimized particle collisions for better performance.[/c]
[c]- Optimized various backend systems such as Post Processing and Sharpening filters for better performance.[/c]
[c]- Added a controller setting to flip the tap/hold for first person view and flip shoulder.[/c]
[c]- Admin whispers now also get sent into chat, so that the admins can see them.[/c]
[c]- Fixed the kill log using incorrect colors.[/c]
[c]- In theory family sharing should work now and no longer break progression?! Try at your own risk, I don't have a family, they were all killed when the deathstar destroyed Alderaan...[/c]
[c]- Added backup code for teleporting players above terrain when standing ontop of a bunker but under the terrain. (Will require Server update. Will roll these out gradually over the next few days).[/c]
[c]- Added support for double sided colliders. (Will require Server update. Will roll these out gradually over the next few days).[/c]
[c]- You can now specify the serverinfo.config file name in the serverconfiguration.config file.[/c]
[c]- The reason why you were banned now shows up when you try to join a server that you got banned from. But seriously tho, don't get banned!?[/c]
[c]- Fixed that the admin button on the scoreboard UI is interactable even for non admins.[/c]
[c]- Admin UI should now overlap the best score UI and be functional.[/c]
[c]- Nerfed revolvers slightly. Buffed Lebel Rifle and Enfield MK3 slightly. (Will require Server update. Will roll these out gradually over the next few days)[/c]
[c]- Added a setting to Server Settings that lets admins allow to bypass class limits. (Will require Server update. Will roll these out gradually over the next few days)[/c]
[c]Hotfix 1.0118[/c]
[c]- Made planes perform better[/c]
[c]- Made player occlusion culling actually work and perform better. In theory this should provide massive FPS boost with many players.[/c]
[c]- I don't know, the other guys disappeared before they could give me their change log, maybe they passed out, or got kidnapped. I have no clue.[/c]
[c]Hotfix 1.0119[/c]
[c]- Fixed that you could build engineer constructibles ontop of lights and binoculars[/c]
[c]- Fixed that when picking up a binocular, it would break your upper body animations.[/c]
[c]- Search lights now only turn on when a player is using it, and it is night.[/c]
[c]- Fixed that binoculars and search lights would glow white when carrying them.[/c]
[c]- Optimized the sandbag emplacement sceneprop.[/c]
[c]- Added additional sandbags to the sandbag emplacement engineer constructible, to prevent it from floating when placed on a slope.[/c]
[c]- Fixed that server browser map name would not display correctly if the map name is too long.[/c]
[c]- Barbed wire can now only be planted every so many seconds.[/c]
[c]Hotfix 1.0120[/c]
[c]- Unnerfed the babrwire nerf, its still nerfed, but not as nerfed as the previous nerf.[/c]
[c]- Fixed that sometimes players would swim on land.[/c]
[c]- Potential fix for some players crashing on load map.[/c]
[c]- Fixed exploit with server browser. GG to the guy who found out that you can apply richtext to server names tho. Good Job![/c]
[c]Hotfix 1.0121[/c]
[c]- Shell fragments are now correctly displayed in death screen (but use a funny icon, for now)[/c]
[c]- Added a friends color setting for map screen.[/c]
[c]- Maybe culling is fixed on killing player for deathscreen[/c]
[c]- Invisible planes might be fixed[/c]
[c]- Fixed that pressing X would get shovel over the axe.[/c]
[c]- Completely revamped the resolution selection and availability code, now you should be able to find your native resolution as well as lower resolutions for your screen as required.[/c]
[c]- Optimized the bitstream and packing code for lower memory usage and faster reaction time on input[/c]
[c]- Optimized the light and particle culling algoritms for better stable fps[/c]
[c]- Generally optimized the way some of our code gets called to increase fps[/c]
Source
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