What changed
1 fix0 additions3 changes0 removals
- Performance
- Server
- UI and audio
changedOver the past 24 hours, our servers experienced a series of deliberate, targeted DDoS attacks reaching upwards of 400 Gbps. This caused rolling network outages as attacks happened and overwhelmed the servers. At no point did our actual server code crash. We have worked with our hosting providers to upgrade our server and routing infrastructure and deployed more robust monitoring systems to help prevent these attacks in the future.
changedWe are really sorry for the inconvenience and appreciate all you folks who have stuck with us despite the server outages.
changedSimultanously we are deploying a server and client side patch to various background systems, trying to fix and improve the game. Here is the changelog.
fixedOTT V 1.01 - Faster switch for con stuff to melee or back - Improved controller UI for officer call-ins - Players can no longer be downed while in air - Fixed a bug with people going straight up when locked in place - Added ways to limit griefing - Improved player positional sync. - Increased performance of all bullets in the game - increased performance of the math library further - Fixed spinning machine guns - Fixed that you could walk through red borders
Over The Top: WWI changes
changedOver the past 24 hours, our servers experienced a series of deliberate, targeted DDoS attacks reaching upwards of 400 Gbps. This caused rolling network outages as attacks happened and overwhelmed the servers. At no point did our actual server code crash. We have worked with our hosting providers to upgrade our server and routing infrastructure and deployed more robust monitoring systems to help prevent these attacks in the future.
changedWe are really sorry for the inconvenience and appreciate all you folks who have stuck with us despite the server outages.
changedSimultanously we are deploying a server and client side patch to various background systems, trying to fix and improve the game. Here is the changelog.
fixedOTT V 1.01 - Faster switch for con stuff to melee or back - Improved controller UI for officer call-ins - Players can no longer be downed while in air - Fixed a bug with people going straight up when locked in place - Added ways to limit griefing - Improved player positional sync. - Increased performance of all bullets in the game - increased performance of the math library further - Fixed spinning machine guns - Fixed that you could walk through red borders
Over the past 24 hours, our servers experienced a series of deliberate, targeted DDoS attacks reaching upwards of 400 Gbps. This caused rolling network outages as attacks happened and overwhelmed the servers. At no point did our actual server code crash. We have worked with our hosting providers to upgrade our server and routing infrastructure and deployed more robust monitoring systems to help prevent these attacks in the future.
We are really sorry for the inconvenience and appreciate all you folks who have stuck with us despite the server outages.
Simultanously we are deploying a server and client side patch to various background systems, trying to fix and improve the game. Here is the changelog.
OTT V 1.01 - Faster switch for con stuff to melee or back - Improved controller UI for officer call-ins - Players can no longer be downed while in air - Fixed a bug with people going straight up when locked in place - Added ways to limit griefing - Improved player positional sync. - Increased performance of all bullets in the game - increased performance of the math library further - Fixed spinning machine guns - Fixed that you could walk through red borders