HomeGamesUpdatesPricingMethodology
Steam News11 June 202625d ago

5x Faster Load Times for Levels

Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub.

Full notes

Full Outpour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Performance
changedNow, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds.
changedI hope this decreases some friction experienced in the demo. More optimizations and quality of life features are in the works! Happy puzzling :)

Outpour changes

changedNow, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds.
changedI hope this decreases some friction experienced in the demo. More optimizations and quality of life features are in the works! Happy puzzling :)

Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub.

Now, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds.

Loading into a level before this change...

... and After!

I hope this decreases some friction experienced in the demo. More optimizations and quality of life features are in the works! Happy puzzling :)

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.