Full notes
Full Outpour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Back to stable memory usage
A change before the demo release involving moving the main light source in levels was unexpectedly incurring memory allocations and therefore garbage churn.
Now that this has been addressed, the result should be be consistent memory usage over time, meaning any stutters associated with this bug are now eliminated!
Please feel free to comment if you have any performance concerns about the game! Footage I've reviewed has shown stutters in some levels when water spawns, or when the camera moves quickly between sequenced puzzles, for example.
Thanks, and happy puzzling!
Source
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