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Steam News28 May 20215y ago

Devlog #9

This weeks handles some explosive content! The game is less than two weeks away from early access. But that is not the only explosive content.

Full notes

Full Outpost Engineer update

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What changed

0 fixes2 additions1 change0 removals
  • Compatibility
  • Maps
addedWe had a small but very engaging closed beta with the discord community, and one of the suggested features was to add more options to destroy terrain. Turns out clearing a large floor with a single pickaxe can be somewhat time consuming.
addedThe result is we now have a new option to destroy terrain: An 'explosive charge'. It is crafted in the assembler (or at the assembly table) by combining one Ammo MK2 with an iron frame.
changedWhen you place it on terrain, it will automatically latch itself to the adjacent surface. After about 5 seconds (during which you can still undeploy the charge), it will destroy a region of 3 by 3 by 3 under it's attachment surface. It will not destroy machines, only terrain that can otherwise also be destroyed by pickaxe:

This weeks handles some explosive content!

The game is less than two weeks away from early access. But that is not the only explosive content.

We had a small but very engaging closed beta with the discord community, and one of the suggested features was to add more options to destroy terrain. Turns out clearing a large floor with a single pickaxe can be somewhat time consuming.

The result is we now have a new option to destroy terrain: An 'explosive charge'. It is crafted in the assembler (or at the assembly table) by combining one Ammo MK2 with an iron frame.

When you place it on terrain, it will automatically latch itself to the adjacent surface. After about 5 seconds (during which you can still undeploy the charge), it will destroy a region of 3 by 3 by 3 under it's attachment surface. It will not destroy machines, only terrain that can otherwise also be destroyed by pickaxe:

The code to orient the deployed charge will likely be reused later to create small power poles that can attach to walls, or perhaps ceiling/wall lights as well.

As for the coming week, I will mostly be focusing on getting the code in tiptop shape for the early access release on june 8th.

Hope to see you soon, and thanks for reading!

Source

Steam News / 28 May 2021

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