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Steam News11 June 20215y ago

Latest branch - 1.0.0

Note: these changes are available on the 'latest' (experimental) beta branch. To play it, you need to right click the game in steam, choose game properties -> betas -> 'latest' branch.

Full notes

Full Outpost Engineer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
changedNote: these changes are available on the 'latest' (experimental) beta branch. To play it, you need to right click the game in steam, choose game properties -> betas -> 'latest' branch. This branch is experimental and not heavily tested yet.
addedyou can now use right-click to hide the build pattern dialog as well.
removedsmall bug fix: while dragging resources, if you close the inventory the drag icon will no longer persist.
changedrearranged the tutorial sequence a bit and updated some hints and tips entries
addedyou now have air control while jumping, under evaluation (updating movement controls can be tricky, if it feels off, too weak or too strong, let me know).
changedadjusting the layout of recipe tooltip a bit so we can expand the information more easily. Tooltips now also show how many you or the targeted machine can craft giving the input resources (depends on what inventory is used to craft output).

Outpost Engineer changes

changedNote: these changes are available on the 'latest' (experimental) beta branch. To play it, you need to right click the game in steam, choose game properties -> betas -> 'latest' branch. This branch is experimental and not heavily tested yet.
addedyou can now use right-click to hide the build pattern dialog as well.
removedsmall bug fix: while dragging resources, if you close the inventory the drag icon will no longer persist.
changedrearranged the tutorial sequence a bit and updated some hints and tips entries
addedyou now have air control while jumping, under evaluation (updating movement controls can be tricky, if it feels off, too weak or too strong, let me know).

Note: these changes are available on the 'latest' (experimental) beta branch. To play it, you need to right click the game in steam, choose game properties -> betas -> 'latest' branch. This branch is experimental and not heavily tested yet.

  • you can now use right-click to hide the build pattern dialog as well.

  • small bug fix: while dragging resources, if you close the inventory the drag icon will no longer persist.

  • rearranged the tutorial sequence a bit and updated some hints and tips entries

  • machines now show how much power they consume when idle (if any) .

  • you now have air control while jumping, under evaluation (updating movement controls can be tricky, if it feels off, too weak or too strong, let me know).

  • molecular analyzer now also shows consumption and idle consumption.

  • adjusting the layout of recipe tooltip a bit so we can expand the information more easily. Tooltips now also show how many you or the targeted machine can craft giving the input resources (depends on what inventory is used to craft output).

  • adjusted collider logic when placing down a new machine. You should now be able to interact with machines immediately regardless of position. Under evaluation. If you experience bumpiness, let me know. If placed very close-by to the player, actual collision is disabled until the player moves away a bit, but interaction is still possible..

  • rescanned copper, tin and iron ore icons.

  • craft progress button start fixed.

  • in game master volume slider still referred to the old slider range (non linear volume control). Fixed that.

  • the inventory tooltip has been expanded to show more useful information (stacksize, burn value, rp value, analysis level etc).

The majority of these additions are in response to player feedback, which is very welcome. These changes will be integrated into the default game branch at a later time point, once they have been through a bit more testing.

Source

Steam News / 11 June 2021

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