What changed
0 fixes5 additions2 changes0 removals
addedOutpost Engineer is a crafting and logistics game. As such one fundamental piece of the puzzle is how to get your resources from a to b. In this post I delve into the current modes of transportation. Mind that the game is still in closed alpha, and more options will likely be added later on.
addedBelts and InsertersAs in many other automation games, the most basic way of getting a resource from point A to B is by conveyor belt. To load items on and off conveyor belts 'inserters' can be used. These grab resources from containers, machines, or other belts and place them into containers, machines or belts at the opposing side.
changedBelts and InsertersOnce you unlock iron, you will be able to upgrade your inserters to an MK2 version, which has double the speed of the original inserter. Belt upgrade options are also being considered.
changedSplitting or Joining beltsYou can join belts just by pointing the output side to another belt. But there are more advanced options as well which allow you to balance belts to some extent.
addedSplitting or Joining beltsAgain, this is a 3D game, so we can think in three dimensions for joining belts. There is a vertical splitter variant as well, which has bottom/top input and output sides instead and distributes items accordingly.
addedAdvanced transportation: Cable clawOnce steel is unlocked, a new transportation method becomes available, more suited for long distance transportation. Resources are packed into crates, and loaded/unloaded at cable stations. When there is a demand (and there is a path by cable), a cable claw will transport such a crate to the target destination. Cable transportation uses a network of connected poles, and spawns crates only when there is a demand.
Outpost Engineer changes
addedOutpost Engineer is a crafting and logistics game. As such one fundamental piece of the puzzle is how to get your resources from a to b. In this post I delve into the current modes of transportation. Mind that the game is still in closed alpha, and more options will likely be added later on.
addedAs in many other automation games, the most basic way of getting a resource from point A to B is by conveyor belt. To load items on and off conveyor belts 'inserters' can be used. These grab resources from containers, machines, or other belts and place them into containers, machines or belts at the opposing side.
changedOnce you unlock iron, you will be able to upgrade your inserters to an MK2 version, which has double the speed of the original inserter. Belt upgrade options are also being considered.
changedYou can join belts just by pointing the output side to another belt. But there are more advanced options as well which allow you to balance belts to some extent.
addedAgain, this is a 3D game, so we can think in three dimensions for joining belts. There is a vertical splitter variant as well, which has bottom/top input and output sides instead and distributes items accordingly.
Outpost Engineer is a crafting and logistics game. As such one fundamental piece of the puzzle is how to get your resources from a to b. In this post I delve into the current modes of transportation. Mind that the game is still in closed alpha, and more options will likely be added later on.
Belts and Inserters
As in many other automation games, the most basic way of getting a resource from point A to B is by conveyor belt. To load items on and off conveyor belts 'inserters' can be used. These grab resources from containers, machines, or other belts and place them into containers, machines or belts at the opposing side.
Outpost Engineer is a 3D game, so we need to be able to move resources up and down as well. One way is to use sloped conveyors, which can be crafted whenever you have regular conveyor belts in your inventory.
Once you unlock iron, you will be able to upgrade your inserters to an MK2 version, which has double the speed of the original inserter. Belt upgrade options are also being considered.
Splitting or Joining belts
You can join belts just by pointing the output side to another belt. But there are more advanced options as well which allow you to balance belts to some extent.
The splitter has two input and output sides. It will distribute items in an alternating left/right fashion, unless one side is blocked in which case the other side is prioritized.
Again, this is a 3D game, so we can think in three dimensions for joining belts. There is a vertical splitter variant as well, which has bottom/top input and output sides instead and distributes items accordingly.
Advanced transportation: Cable claw
Once steel is unlocked, a new transportation method becomes available, more suited for long distance transportation. Resources are packed into crates, and loaded/unloaded at cable stations. When there is a demand (and there is a path by cable), a cable claw will transport such a crate to the target destination. Cable transportation uses a network of connected poles, and spawns crates only when there is a demand.
These are the current modes of transportation. The game is still in closed alpha, and as times goes on I'm sure variants will be added.
Hope you enjoyed this post
Greetings, David