In this update2
Full notes
Full Outmode update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- Fixes
Outmode changes
Hello Outrunners!
As the first community announcement, I'd like to make light of the community's help in providing feedback and communicating clearly with me as a dev. This is extremely appreciated and I listen to every word you guys say. If you'd like to get involved more directly with the project consider joining the Discord server: https://discord.gg/X2KaN7E8pH
Now, some exciting news:
THE GAME WILL BE RELEASED ON JUNE 13th
Following that a roadmap will be released with future content going forward.
New Demo
Today marks the start of Steam's Racing Fest - this is a virtual festival Steam hosts to showcase some of the upcoming racing games coming to the market.
Outmode is no exception - and with this a NEW AND IMPROVED DEMO has been released.
I'll keep it short but here are the major changes:
Reworked steering and drifting - should feel much more satisfying now!
Reworked collision physics - still not all the way there yet but making great strides.
Global leaderboards show race and endless high scores - get to competing!
New soundtrack with a "currently playing" pop-up.
New enemy type for Endless - "The Tomcat" inspired by the F-14 jet from the film Topgun.
Lighting improvements.
Optimisations that should see an approximate 25% increase in performance!
New laser grid trap type.
Tones of polish and bug fixes!
I do hope you enjoy, several bug fixes involving AI acting weirdly have already been noted and are in the process of being fixed for final release. Any other bugs you find please do post in the Discord, start a discussion here on Steam or reach out directly to me with an email: rockateerbusiness@gmail.com
Thanks for your supports and stay rad.
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