Full notes
Full Outmode update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Hello Outrunners,
I bring you even more fixes and QOL changes!
Here's a list:
AI now disables collisions when reset for a short period. - Green light animation adjusted. - Aggressive collisions with AI should be toned down now. - Uneven track for endless now fixed, shouldn't have anymore issues when passing through biomes now! - Select player 1 and 2 now has cool animated font to make it more obvious. - UI is always selected now even when you click off of it. - First person cockpit timer added laps text. - More obvious first person UI for cars. - Cars now check shift before letting go of clutch. - Score UI hides on game finish. - Cars have softer suspension should be less bumpy in first person/VR now! - UI selections now highlight instead of darken! - Press any key to start does not affect the main menu selection anymore. - Menu navigation fully fleshed out now for controller/keyboard. You should be able to navigate everything now. - The Benefactor's "The Grid" Supercharge ability no longer stops you dead, you now carry momentum when you teleport. - Endless achievements are now functional. - UI pause menu moving incorrectly fixed. - Your configurations for races/endless/time attack now stay persistent over play sessions. - Shuffle now works (for real this time) for user music. - Wide/ultrawide support for duo play added. - AI should now be smarter drivers. - VR Mode should now be more optimised. - Controller rebinds!
On top of that, here's a roadmap with all upcoming content:
https://cdn.discordapp.com/attachments/867840393147056129/991107676069187594/roadmap.png
Thanks once again for all your help and support in making Outmode a better game.
Stay rad.
Source
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