Full notes
Full Outland Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, I've been trying to finish the Cultist update to go along with the Swamp biome but there's some bug fixes I wanted to push out asap so I'm just releasing the swamp biome separately. The Cultist Faction is coming along nicely, more on that below after update notes:
What changed
- Maps
- Performance
- Gameplay
Outland Kingdoms changes
New Features: - Swamp Biome! In this damp, dark environment, food spoils faster, but you can plant all year round. Diseases are a bit more of a problem here. - New tameable animals: Hippos and Water Buffalos - There's more but I can't really remember right now cause I'm too sleepy trying to push this update out as fast as I could
Bug fixes: - There was a bad one where a colonist death would upset a whole town too much - Some translation errors
Performance Optimizations!
Anyway, the Cultist faction serves the Dormant God, Arkhan. They are led by Lich-Priests, who can animate the dead and recharge them with their mana. These Lich-Priests need to recharge in specialized sarcophagi, tended to by cultists and ghouls, the reanimated dead.
Overall it's shaping up to be a whole new flavor of playing the game. Doing some further testing / polishing so it's as fun as it can be when it comes out. Shouldn''t take too long, sometime in early October.
Thanks to everyone playing and supporting the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
