Full notes
Full Outland Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Improved Guard Mode for tamed aggressive creatures. When On (gold rim on button) they will seek out and attack any hostiles in map. Recall them by assigning them to a Creature Bell. - Doors will now become more walk-thruable when it's already moving, reducing being stuck between doors - While in combat mode, all agents will now bump into each other, improving combat and realism - Bug Fixes for the following issues: Proper race of siblings when game begins. Demolition button disappearing after upgrading a building. Disappearing dogs. Proper display of produced item in drying racks / fermentation barrels. - Performance optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
