R1.6.3 will drop on Steam in the next few hours. This update focuses on the 2020s Mars settlement scenario.
Full notes
Full Outer Space Shack update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Balance
Security
addedR1.6.3 will drop on Steam in the next few hours. This update focuses on the 2020s Mars settlement scenario. It starts by giving the space center a more 2020s feel, with a clearly modernized space base sign and a brand-new launch tower.
addedThe historical 1950s-style buildings also received small improvements across all scenarios, including a new staircase, improved windows, and the addition of a Baikonur-style radio tower.
changedBack to the Mars scenario: you now start with all 1960s and 1970s research already completed. The logic around astronaut carrying capacity has also been overhauled. Since the game simulates gravity realistically, astronauts on Mars were previously not strong enough to carry the 80 kg water bottles. Men and women now have different carrying capacities, and men are strong enough to transport those bottles. If you ever wondered why you needed a man on Mars, the answer has something to do with heavy water containers. Warnings and information about astronaut carrying capacity have also been added to the menus.
changedWater mining equipment has been updated as well, with logic distinct from the Moon. On the Moon, small amounts of water can only be mined in permanently shaded areas. On Mars, you can find small amounts of water almost everywhere.
addedAs a preview of the next update, I’m currently working on new equipment to generate oxygen and hydrogen from water. Oxygen will help with life support, while hydrogen will make it possible to produce iron from regolith—though, of course, this will require a lot of energy.
changedOn the technical side, the game has been upgraded to a newer Unity version. You generally shouldn’t notice anything, except that a security flaw existed in the old version. So launching rockets is now a bit safer.
Outer Space Shack changes
addedR1.6.3 will drop on Steam in the next few hours. This update focuses on the 2020s Mars settlement scenario. It starts by giving the space center a more 2020s feel, with a clearly modernized space base sign and a brand-new launch tower.
addedThe historical 1950s-style buildings also received small improvements across all scenarios, including a new staircase, improved windows, and the addition of a Baikonur-style radio tower.
changedBack to the Mars scenario: you now start with all 1960s and 1970s research already completed. The logic around astronaut carrying capacity has also been overhauled. Since the game simulates gravity realistically, astronauts on Mars were previously not strong enough to carry the 80 kg water bottles. Men and women now have different carrying capacities, and men are strong enough to transport those bottles. If you ever wondered why you needed a man on Mars, the answer has something to do with heavy water containers. Warnings and information about astronaut carrying capacity have also been added to the menus.
changedWater mining equipment has been updated as well, with logic distinct from the Moon. On the Moon, small amounts of water can only be mined in permanently shaded areas. On Mars, you can find small amounts of water almost everywhere.
addedAs a preview of the next update, I’m currently working on new equipment to generate oxygen and hydrogen from water. Oxygen will help with life support, while hydrogen will make it possible to produce iron from regolith—though, of course, this will require a lot of energy.
R1.6.3 will drop on Steam in the next few hours. This update focuses on the 2020s Mars settlement scenario. It starts by giving the space center a more 2020s feel, with a clearly modernized space base sign and a brand-new launch tower.
The historical 1950s-style buildings also received small improvements across all scenarios, including a new staircase, improved windows, and the addition of a Baikonur-style radio tower.
Back to the Mars scenario: you now start with all 1960s and 1970s research already completed. The logic around astronaut carrying capacity has also been overhauled. Since the game simulates gravity realistically, astronauts on Mars were previously not strong enough to carry the 80 kg water bottles. Men and women now have different carrying capacities, and men are strong enough to transport those bottles. If you ever wondered why you needed a man on Mars, the answer has something to do with heavy water containers. Warnings and information about astronaut carrying capacity have also been added to the menus.
Water mining equipment has been updated as well, with logic distinct from the Moon. On the Moon, small amounts of water can only be mined in permanently shaded areas. On Mars, you can find small amounts of water almost everywhere.
As a preview of the next update, I’m currently working on new equipment to generate oxygen and hydrogen from water. Oxygen will help with life support, while hydrogen will make it possible to produce iron from regolith—though, of course, this will require a lot of energy.
On the technical side, the game has been upgraded to a newer Unity version. You generally shouldn’t notice anything, except that a security flaw existed in the old version. So launching rockets is now a bit safer.