Full notes
Full Outer Space Shack update
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What changed
- Performance
- Gameplay
- Events
- UI and audio
- Balance
Outer Space Shack changes
Release 1.4 of Outer Space Shack is officially live! This update introduces an innovative feature: paths constructed from regolith tiles, designed to significantly speed up the movement of landers and astronauts. Additionally, we're unveiling a new outdoor refuge, providing a secure haven for expeditions distant from the main base. An enhancement to the solar kiln now allows it to utilize surplus electricity and heat, ramping up the production of regolith tiles and blocks by up to threefold. Furthermore, we've bolstered stability and performance across the board with over 50 comprehensive fixes. Dive into these exciting new features and improvements for a smoother, faster space base-building experience.
Complete feature list:
Add Path element tile to solar kiln
Allow placement of path element only if slope is manageable
Allow placement of path element with slope
Add appliance outside shelter
Limit earth work element with tile to one element
Prevent player from adding different types of earth work elements to a single location
Make displacement faster when player or vehicle is on tile
Make path finding asynchronous
Have vehicles move to the middle of tiles
Ensure vehicles and humans slow down after exiting tile path
Improve departure from outside work position
Deploy Outside Refuge
Ensure Outside Refuge refills EVA suits and astronauts rest
Make astronaut exit outside refuge if another astronaut comes to refuge
Only start manufacturing big blocks after 2 tiles have been manufactured
Do not do asynchronous trips calculation if game speed is greater than 400x
Construction panel time small text should be on two lines when adding warning of efficiency
Fix issue with Charge Vehicle Task
Lander arrived is not displayed as a popup
Appliance screen does not show correctly in weird resolution (2500*1600)
Have astronauts get out of lander only at the end of the landing animation
Mission success on tourism does not show in Events
Scrolling speed is too fast for high performance computers
Add a message of each mission specifying what is missing and show it on mission screen in space center
Debug: Add counter for frames for minor and major
Have game start on 8th of January to have better light when landing first probe
Repair mission set base with renewable so that it works with renewable CO2 scrubber
Allow to switch off the airlock to force astronauts to stay inside
Fix overconsumption of evaCO2 scrubber
Fix the fact rocket lander does not take any sample back to earth after save
Solve Performance issue after a base is set
Ensure regolith same machineries do not break
Allow makeshift fix of machinery in all conditions
Ensure click is possible on full kitchen
Make tiled position prefered for path finding even when close to a machinery
Repair switch off button for building components
Ensure building component lighting follows own logic, not parent flexible building logic
Save the switched on / switched off state of a machinery
Ensure click is possible on opened Appolo Lander
During night saving, airlock may not work at time
Make minimap generation more efficient
Have more radiation during solar day
Add advanced solar kiln using spare heat and some electricity
Add research project for emergency outdoor rest area
Add minimal rover charging capability to the resting station
Add research project for advanced solar kiln
Sort rockets in reverse chronological order in rocket list
Correct error on space port with space base appliances appearing by mistake
Correct performance issue on Function Summmary display - causes jittering when scrolling. Refresh only when shown
Add display of requirements and production capacity of appliances and building components
Improve performance of path finding by having a loser grain when far away from buildings
Source
Changelog.gg summarizes and formats this update. How we read updates.
