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Steam News19 October 20258mo ago

Sequel progress update #1

Hey everyone! It's been 4 months since Dead Watch was revealed. I'd like to keep the community updated with the game's development every now and then, so it's time for the first public update!

Full notes

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Repeated intro

Hey everyone!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
changedIt's been 4 months since Dead Watch was revealed. I'd like to keep the community updated with the game's development every now and then, so it's time for the first public update!
addedNew spritesCapi, Comi, and Lumi have all received several new professionally drawn sprites!
addedCurrent status of the gameAlthough the demo content is complete, the demo is still not ready to be publicly released. I still have to work on adding a pause menu, a settings menu (big feature), a proper save system, achievements, localization, replacing some placeholders, and polishing the game a little more.

It's been 4 months since Dead Watch was revealed. I'd like to keep the community updated with the game's development every now and then, so it's time for the first public update!

New character reveal

If you watched the trailer (which, if you haven't, go watch it!), then you should know Capi, the little capitalist gremlin girl who is Mr Krabs reincarnated.

Guess what? Dead Watch is a murder mystery game, and murder mystery games MUST have a pair of twins.

That means Capi has a sister! She represents communism, a rival economic belief to Capi's capitalism. The sister's name is Comi:

Although they are twins, Capi and Comi don't like each other very much...

Who is your favorite twin? Don't let me know in the comments because this isn't YouTube and the visibility algorithm doesn't care about engagement!

New sprites

Capi, Comi, and Lumi have all received several new professionally drawn sprites!

Steam post image Just for comparison, these were Lumi's and Capi's old sprites from the trailer

Steam post imageSteam post image

Current status of the game

The demo content is complete. We started internal playtesting this month, and I've been working on addressing playtesters feedback and fixing bugs. I hope to be done with that by the end of October or early November.

Although the demo content is complete, the demo is still not ready to be publicly released. I still have to work on adding a pause menu, a settings menu (big feature), a proper save system, achievements, localization, replacing some placeholders, and polishing the game a little more.

Plans for the near-term future

The demo will most likely be ready in December. Even though it might be ready this year, I'm considering postponing its release to January or February.

The main reason has to do with marketing. Releasing it during the Christian holidays is a risky move, and I might have a better opportunity in the following months.

Regardless of when the demo will actually be released, Patreon supporters will get to play it earlier. More about it in the next paragraph

Patreon (aka this is a robbery give me your money now)

Dead Watch has a Patreon page. Pledging allows me to hire professionals more often, which not only makes the game better, but also helps it release sooner because it frees me to work on content. The highest tier even lets you try the game before it's released to the public ːsteamhappyːːsteamhappyːːsteamhappyː

If you'd like to follow Dead Watch's development more closely then generally I post a development update once a month on Patreon. These updates also contain more stuff than the public ones.

That's it, folks! Now say it with me! Together!

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MAMA MIA, PAPA PIPA, WA WA WI WAAAA!

Source

Steam News / 19 October 2025

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