In this update4
Full notes
Full Outcast Tales update
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Repeated intro
Greetings, Misfits! We know it’s a bit frustrating to see these dark silhouettes under the available characters.
What changed
- Balance
- UI and audio
- Gameplay
Outcast Tales changes
Who are they? What do they do? Why do they do what they do?
These are the questions we aim to delve into with this devlog to ease the everlasting itch of seeing unavailable content.
Meet the future outcasts! Their past was full of tales, yet now they have nobody but themselves. And even though the remains of society does not care for them, they struggled enough to acquire skills needed for life in the wasteland. These are the people who could save you or mug you. Maybe even both at the same time.
Mercenary (Support + Elimination)
Ex-guard at Vapor Wave Inc, carrying heavy armor and a Vapor Wave Inc Gun (all rights reserved), capable of both destroying enemies and giving shields to party members. Also his corporate background may get you out of certain situations without making use of brute force.
His past? Morally dubious. His character? Complicated. His motivation? That would be a spoiler.
His biggest strength is scaling his power with almost every buff — be it shield, armor or ability power. And he can also buff himself! And his teammates! Sounds overpowered? Well, no.
Given a couple of levels, he can carry his team through the fight, but early in the campaign (and perhaps further, if you make poor choices) Mercenary has to depend heavily on his teammates before his potential is fully unlocked. This guy benefits from being your favorite and getting the best upgrades and gear.
Refresh Ability: Vapor Wave Inc. Gun
Deal 1-2 damage to an enemy line and refresh other abilities.
The only refresh ability in the game with damage to several targets. Scales with Ability Power. Once given enough buffs, gear and crit luck it can remove a whole line of enemies from the fight in one turn.
Don’t have Ability Power? No problem, after an upgrade the damage can scale with shields Mercenary has. This upgrade has a great synergy with his other abilities.
Stand Your Ground
Give shields to yourself and your ally. Scales with AP.
Should we even explain why an ability that gives shields to two party members at once without drawbacks and scaling with AP is an extremely good ability? With an alternative upgrade Mercenary can give more shields to himself — at the cost of not protecting his allies, you wouldn’t selfishly leave this cute baby lizard without shields, would you?
Shield to the Head
Deal (3 + amount of your shields) damage and null your shields
This is an optional ability that suits Mercenary best. It’s your good old «All-In» ability. «Shield to the Head» can easily disintegrate a completely healthy and strong enemy in one action if Mercenary has enough shields.
Its potential is easily unlocked if one of your support characters has «Safe Haven», that gives an insane amount of shields if nobody plans to attack the target. Additionally, give Mercenary a Shield Generator (gives 5 shields at the start of the battle). And «Shield to the Head» can already deal enough damage to turn a formidable foe into Vapor™!
And it’s just the beginning.
With correct execution Mercenary can even do THIS!
(It didn’t help, he died afterwards anyway, BUT THIS IS NOT THE POINT)
Alright, who else
Source
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