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Steam News25 March 20242y ago

A Day's Journey — Part 1

Greetings, misfits! ...Who am I talking to? You three, obviously. You’ve got an important mission today, so let’s get on with it. Time for another day in the Wasteland. Let’s see if it proves fruitful, shall we?

In this update3

Full notes

Full Outcast Tales update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Security
  • Maps
  • Balance
changedSetting outYour team member’s personality type will determine their base stats, as well as perks and disadvantages they might receive during dialogue and other specific situations. Do take a look at the attacks available to your character: one of them is a special and somehow it recharges other moves upon use. Do some attacks give respite to our heroes, somehow? Perhaps it’s just like when you take a break from your office job by moonlighting as a nighttime security guard… or something.
changedSetting outAs you examine the map, you realize you can choose your next destination after most encounters. Maps truly are the greatest invention of man. And yet, the first choice is made for you, so you venture forth.
addedDay 1You use your foreknowledge of the enemy’s next move and execute an attack that deals extra damage to any enemy focused on that character. After you exchange regular blows and set up a protection barrier, you use your foreknowledge to quickly deal with the foes planning to gang up on your pet. In the end, you emerge victorious, but one of your teammates receives some battle scars, while another receives enough experience for a new perk. Makes you wonder whose experience proved to be more valuable in the end…
addedDay 1You combine your personal skills with a pinch of luck and trip up the fleeing enemy. As your sarcastic back-and-forth escalates, the outlaw… gives you a vial of his own blood as a parting gift? Wait, what? Apparently, vast riches await you in his village if you bring this token to the outlaw’s kin. Wouldn’t the villagers beat you up if you come bearing blood of one of their own? Wait, that’s the plan, isn’t it? Nah, couldn’t be it. A new destination is suddenly marked on your map, so you decide to make your way there.

Outcast Tales changes

  • Daredevilhero
  • Officemap
changedYour team member’s personality type will determine their base stats, as well as perks and disadvantages they might receive during dialogue and other specific situations. Do take a look at the attacks available to your character: one of them is a special and somehow it recharges other moves upon use. Do some attacks give respite to our heroes, somehow? Perhaps it’s just like when you take a break from your office job by moonlighting as a nighttime security guard… or something.
changedAs you examine the map, you realize you can choose your next destination after most encounters. Maps truly are the greatest invention of man. And yet, the first choice is made for you, so you venture forth.
addedYou use your foreknowledge of the enemy’s next move and execute an attack that deals extra damage to any enemy focused on that character. After you exchange regular blows and set up a protection barrier, you use your foreknowledge to quickly deal with the foes planning to gang up on your pet. In the end, you emerge victorious, but one of your teammates receives some battle scars, while another receives enough experience for a new perk. Makes you wonder whose experience proved to be more valuable in the end…
addedYou combine your personal skills with a pinch of luck and trip up the fleeing enemy. As your sarcastic back-and-forth escalates, the outlaw… gives you a vial of his own blood as a parting gift? Wait, what? Apparently, vast riches await you in his village if you bring this token to the outlaw’s kin. Wouldn’t the villagers beat you up if you come bearing blood of one of their own? Wait, that’s the plan, isn’t it? Nah, couldn’t be it. A new destination is suddenly marked on your map, so you decide to make your way there.

Greetings, misfits!

...Who am I talking to? You three, obviously. You’ve got an important mission today, so let’s get on with it. Time for another day in the Wasteland. Let’s see if it proves fruitful, shall we?

Setting out

Nobody in their right mind would set out for adventure without assembling a party first. The world of Outcast Tales might seem brimming with total loons, and yet you don’t see any of them traveling alone, do you?

Your team member’s personality type will determine their base stats, as well as perks and disadvantages they might receive during dialogue and other specific situations. Do take a look at the attacks available to your character: one of them is a special and somehow it recharges other moves upon use. Do some attacks give respite to our heroes, somehow? Perhaps it’s just like when you take a break from your office job by moonlighting as a nighttime security guard… or something.

You can also set up custom names for your heroes, which is a great way to make some of your friends real mad!

Make sure you screen every party member before you set out. So what if all of half of them are good-for-nothing outlaws? You really don’t want a person with a record in your crew in this day and age, trust me.

An eye-catcher, a brave if unhinged daredevil, and a hermit pacifist walk into a bar...

As you examine the map, you realize you can choose your next destination after most encounters. Maps truly are the greatest invention of man. And yet, the first choice is made for you, so you venture forth.

You can also use this screen to set up camp and heal your party with rations

Day 1

Alas, you are quickly thrust into battle.

But don’t worry just yet

all the moves the enemy is planning are displayed in the upper part of the battle screen.

That’s right

you can see the enemy’s turn order, who they’re planning to strike and the type of attack they will use. Let’s see how you fare with this information in mind. Many of your attacks are also tailored to these strategies.

You use your foreknowledge of the enemy’s next move and execute an attack that deals extra damage to any enemy focused on that character. After you exchange regular blows and set up a protection barrier, you use your foreknowledge to quickly deal with the foes planning to gang up on your pet. In the end, you emerge victorious, but one of your teammates receives some battle scars, while another receives enough experience for a new perk. Makes you wonder whose experience proved to be more valuable in the end…

Choose carefully! Enough action for one day, eh? However, your encounter is far from over…

You combine your personal skills with a pinch of luck and trip up the fleeing enemy. As your sarcastic back-and-forth escalates, the outlaw… gives you a vial of his own blood as a parting gift? Wait, what? Apparently, vast riches await you in his village if you bring this token to the outlaw’s kin. Wouldn’t the villagers beat you up if you come bearing blood of one of their own? Wait, that’s the plan, isn’t it? Nah, couldn’t be it. A new destination is suddenly marked on your map, so you decide to make your way there.

However, you first make your way to a nearby settlement…

…Which apparently is hosting a tournament. Feeling exhausted, yet

Source

Steam News / 25 March 2024

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