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Steam News26 March 20206y ago

OUTBUDDIES BUILD 1.55 IS LIVE!

Hey Guys! Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES ' console ports. Those still need some tweaking and QA but they're not far away anymore!

Full notes

Full OUTBUDDIES DX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Store
addedFeaturesNew final scene added to the staff roll
changedFeaturesHUD elements polish, especially the equipment screens and boss rush menu
addedFeaturesRework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX:
addedFeaturesNew prompts giving clues on how to handle the game‘s more obscure bosses
addedFeaturesNew idle stance for the player sprite as well as some minor other tweaks
fixedDesign FixesOptional mechanism in the Buluc boss room to tune down his difficulty

OUTBUDDIES DX changes

addedNew final scene added to the staff roll
changedHUD elements polish, especially the equipment screens and boss rush menu
addedRework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX:
addedNew prompts giving clues on how to handle the game‘s more obscure bosses
addedNew idle stance for the player sprite as well as some minor other tweaks

Hey Guys!

Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES' console ports. Those still need some tweaking and QA but they're not far away anymore!

I would call this build the definitive edition of OUTBUDDIES, as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me so much with this and I cannot thank you enough for your ongoing encouragement and support.

Here's the change-log:

Features

  • New final scene added to the staff roll

  • HUD elements polish, especially the equipment screens and boss rush menu

  • Rework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX:

  • Wozan now speak a little gibberish

  • New prompts giving clues on how to handle the game‘s more obscure bosses

  • Full visual rework of the last two bosses Nocturne and Xion:

  • New idle stance for the player sprite as well as some minor other tweaks

Design Fixes

  • Optional mechanism in the Buluc boss room to tune down his difficulty

  • Bosses will expose CoOp specific weak spots only on actual CoOp, as doing this on single-player confused some players.

  • Shooting and Charge-Shooting directly after a double jump or wall jump is easier now

  • Buddy can now accelerate by holding the run button LT, due to a legacy issue this was only possible with LB in previous builds

  • Rebalanced the volume of some clipping sound FX

  • Rework of the game‘s map, now showing all connections between rooms

Bugs

  • The menu cursor could move out of place in rare circumstances

  • Fixed a possible soft lock in the transition between lower mines and the Cenote area

  • Holding the run button on gamepads blocked activating some facilities and speaking to Wozan

For the game‘s console release, we‘ll probably also do a rebranding on Steam, but that‘s not finally decided yet. Trading cards will be a thing for sure!

I wish you all the best and I hope you all take care during the pandemic! ❤️

Best, Julian

https://store.steampowered.com/app/1083310

Source

Steam News / 26 March 2020

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