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Steam News13 November 20196y ago

OUTBUDDIES Build 1.48 is Live!

Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered.

Full notes

Full OUTBUDDIES DX update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered.

What changed

3 fixes1 addition3 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Store
addedNEW FEATURESAdded over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts
changedNEW FEATURESThe 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them as well. The 8-bit option was dropped cuz it seemed rarely used and the colors really were too hard on the eyes in some areas
fixedDESIGN FIXESRun speed is now 200% of the walking speed (compared to 150% in the earlier builds)
fixedDESIGN FIXESThe Steam Dash underwater is a bit faster
changedDESIGN FIXESBombs will now be auto-attached to enemies more generously when in crawling or Homunculus (ball) mode
fixedDESIGN FIXESThe Spin Blade now does double damage

OUTBUDDIES DX changes

addedAdded over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts
changedThe 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them as well. The 8-bit option was dropped cuz it seemed rarely used and the colors really were too hard on the eyes in some areas
fixedRun speed is now 200% of the walking speed (compared to 150% in the earlier builds)
fixedThe Steam Dash underwater is a bit faster
changedBombs will now be auto-attached to enemies more generously when in crawling or Homunculus (ball) mode

NEW FEATURES

  • Added over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts

  • The 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them as well. The 8-bit option was dropped cuz it seemed rarely used and the colors really were too hard on the eyes in some areas

DESIGN FIXES

  • Run speed is now 200% of the walking speed (compared to 150% in the earlier builds)

  • The Steam Dash underwater is a bit faster

  • Bombs will now be auto-attached to enemies more generously when in crawling or Homunculus (ball) mode

  • The Spin Blade now does double damage

BUGFIXES

  • Made the Topa boss room robust to sequence breaking. Leaving the room through the ceiling gate with late-game equipment permanently glitched it.

  • Executing a Corridium dash on a vertical room transition could lead to wall glitching

  • Holding joystick left when calling the options would cause a black screen

  • The claw arm of Razoth would not generate properly in rare cases

  • Tutorials would not display correctly when playing with a keyboard + mouse setup

Thank you so much for your ongoing support! ❤️

Cheers! Julian

https://store.steampowered.com/app/1083310

Source

Steam News / 13 November 2019

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