HomeGamesUpdatesPricingMethodology
Steam News6 August 20263d ago

Update #13

Hello everyone! First of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback.

In this update4

Full notes

Full Outbreak Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes7 additions16 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
changedFirst of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback.
addedThis update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting.
addedTwo New Enemy TypesI've added two brand-new enemies to the game!
addedTwo New Enemy TypesA powerful new enemy with significantly higher health and damage than the regular creatures. It's much tougher to defeat and should feel like a more dangerous encounter, especially if you're not well prepared.
changedSteam post imageSteam post imageSteam post imageA small flying ranged enemy that attacks from a distance. It's much harder to hit than ground enemies, so accuracy becomes much more important during combat.
changedImprovements & FixesThis update also includes plenty of smaller improvements and bug fixes:

Outbreak Island changes

changedFirst of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback.
addedThis update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting.
addedI've added two brand-new enemies to the game!
addedA powerful new enemy with significantly higher health and damage than the regular creatures. It's much tougher to defeat and should feel like a more dangerous encounter, especially if you're not well prepared.
changedA small flying ranged enemy that attacks from a distance. It's much harder to hit than ground enemies, so accuracy becomes much more important during combat.

First of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback.

This update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting.

Two New Enemy Types

I've added two brand-new enemies to the game!

A powerful new enemy with significantly higher health and damage than the regular creatures. It's much tougher to defeat and should feel like a more dangerous encounter, especially if you're not well prepared.

Steam post imageSteam post imageSteam post image

A small flying ranged enemy that attacks from a distance. It's much harder to hit than ground enemies, so accuracy becomes much more important during combat.

I plan to continue expanding the enemy variety in future updates to make every area feel more unique and challenging.

Steam post imageSteam post image

Improvements & Fixes

This update also includes plenty of smaller improvements and bug fixes:

-Fixed the Farming Station crafting issues.

-Improved loot spawning.

-Added more fabric spawn locations.

-Improved enemy spawn balance during the night.

-Rebalanced the early game: You'll now find a bit fewer resources in the starting locations (Forest Tower, Gas Station, and Farm), to compensate, some important resources now appear more frequently as you progress further into the game, encouraging exploration.

-Adjusted the volume of several sounds: Refueling, Revolver, Various item sound effects

-Improved enemy navigation and movement.

-I've also made some changes to how powerful weapons are obtained.

When you find an Assault Rifle, Sniper Rifle, or Rocket Launcher, they will now be broken instead of immediately usable.

To repair them, you'll need to use the Weapon Station. This change is part of the game's progression rebalance, making high-tier weapons feel more rewarding to obtain instead of finding them ready to use right away.

I've also updated several crafting recipes at the Weapon Station to better match this new progression.

Sneak Peek at the New Map

As always, I'd like to share a few new screenshots from the upcoming map expansion!

I'm still hard at work on this huge update, and it's shaping up really well.

One thing I'm especially excited about is the city. Most of the buildings will be fully explorable, so you'll be able to search houses, shops, offices, and many other locations instead of just walking past them.

I can't wait to show you more as development continues!

Steam post imageSteam post imageSteam post image

Thank you again for all the bug reports, suggestions, and feedback.

Reviews are incredibly helpful—not only because they support the project, but because they help me understand what players enjoy and what still needs improvement. While it's a little sad to see the game sitting at Mixed right now, I'm not giving up.

I'm committed to fixing the remaining issues, improving the overall experience, and adding as much new content as I can.

See you in the next update, and thanks again for being part of the journey!

Source

Steam News / 6 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.