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Steam News18 March 20263mo ago

Class Deep Dive: The Chemist 🧪

Hey Timetravelers! The Chemist brings serious Damage over Time and area denial to the squad. Here is exactly how the toxic abilities scale behind the scenes.

In this update6

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Full Out of Time update

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Hey Timetravelers!

What changed

1 fix2 additions17 changes0 removals
  • Balance
  • Gameplay
changedThe Chemist brings serious Damage over Time and area denial to the squad. Here is exactly how the toxic abilities scale behind the scenes.
changed⚔️ Weapon: Goop Gun Auto AttackThe Goop Gun creates a continuous stream of toxic waste on the floor.
changed⚔️ Weapon: Goop Gun Auto AttackBase AP Scaling: 0.01 (Hits 10 times a second).
changed⚔️ Weapon: Goop Gun Auto AttackCurrent HP% Damage: Translates to 2.4% up to 6% Current HP damage per second.
changed⚔️ Weapon: Goop Gun Auto AttackEvolution Highlights: Evolutions drastically increase the range, the flat damage, and the duration of the Goop DoT from 8s up to 12s.
changed⚔️ Weapon: Goop Gun Auto Attack💡 Behind the Scenes Secret: The visual might look like a cone, but the attack is actually shaped like a cylinder. Also, while the auto attack hits 10 times a second, the Goop DoT on the ground only ticks 4 times a second.
Current HP% Damage: Translates to2.4%6%Current HP% Damage: Translates to increased, buffEvolution Highlights: The slow debuff strengthens30%70%Evolution Highlights: The slow debuff strengthens increased, buff

Out of Time changes

changedThe Chemist brings serious Damage over Time and area denial to the squad. Here is exactly how the toxic abilities scale behind the scenes.
changedThe Goop Gun creates a continuous stream of toxic waste on the floor.
changedBase AP Scaling: 0.01 (Hits 10 times a second).
changedCurrent HP% Damage: Translates to 2.4% up to 6% Current HP damage per second.
changedEvolution Highlights: Evolutions drastically increase the range, the flat damage, and the duration of the Goop DoT from 8s up to 12s.

The Chemist brings serious Damage over Time and area denial to the squad. Here is exactly how the toxic abilities scale behind the scenes.

⚔️ Weapon: Goop Gun Auto Attack

The Goop Gun creates a continuous stream of toxic waste on the floor.

  • Base AP Scaling: 0.01 (Hits 10 times a second).

  • Current HP% Damage: Translates to 2.4% up to 6% Current HP damage per second.

  • Evolution Highlights: Evolutions drastically increase the range, the flat damage, and the duration of the Goop DoT from 8s up to 12s.

💡 Behind the Scenes Secret: The visual might look like a cone, but the attack is actually shaped like a cylinder. Also, while the auto attack hits 10 times a second, the Goop DoT on the ground only ticks 4 times a second.

💥 LMB: Activate Isotopes

This ability detonates the area and provides strong crowd control.

  • Base AP Scaling: 2.25

  • Cooldown: 9s drops to 5s (at max evolution).

  • Evolution Highlights: The base version applies a 70% slow for 2s. Evolution 2 converts this slow into a hard 3s stun. Upgrading further increases the stun to 6s and adds a growing splash damage detonation area.

🧪 Q: Unstable Vial

Unstable Vial throws an expanding pool of chemicals.

  • Base AP Scaling: 1.2

  • Cooldown: 20s drops to 16s (at max evolution).

  • Evolution Highlights: The slow debuff strengthens from 30% up to 70%. The vial expansion radius and duration both scale up heavily.

💡 Pro-Tip: The slow effect from Unstable Vial continuously reapplies to enemies as long as they are standing in your Goop Gun puddles.

☢️ Armor: Dirty Bomb

Dirty Bomb triggers a massive blast after a short delay.

  • Base AP Scaling: 5.2 (Blast) and 0.6 (Radioactive DoT).

  • Cooldown: 90s drops to 70s (at max evolution).

  • Evolution Highlights: Evolution 2 grants a self shield based on your Max HP. Evolution 3 adds a radioactive tether that makes allies radioactive so they deal damage too. Evolution 4 completely removes the damage falloff at the edge of the explosion.

🥾 Boots: Toxic Waste

Toxic Waste gives you a massive speed boost and leaves a toxic trail.

  • Base AP Scaling: 0.7 per tick.

  • Cooldown: 16s drops to 12s (at max evolution).

  • Evolution Highlights: The sprint speed boost scales from 20% all the way up to 100%. At the end of the sprint, you spawn a chemical barrel.

💡 Pro-Tip: The damage of the final barrel explosion is directly proportional to how many mobs you passed through while sprinting. Run through as many enemies as possible to create a massive nuke at the end of your dash.

🛡️ Helmet Passive: Toxic Overflow

Toxic Overflow grants a stacking bonus to your Maximum Health for every kill you get.

  • Core MechanicThis passive features a diminishing returns formula. Your first kill gives a big HP boost, and subsequent kills give slightly less. The value decays by a fixed 0.00225% per kill until it hits a minimum threshold. The total bonus is capped at exactly +100% Max Health.
  • Evolution Highlights: Rarity increases both the starting bonus per kill and the minimum bonus per kill. It also passively increases your Armor by up to 20%.

Source

Steam News / 18 March 2026

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