In this update6
Full notes
Full Out of Time update
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Repeated intro
Hey Timetravelers!
What changed
- Balance
- Gameplay
Out of Time changes
The Chemist brings serious Damage over Time and area denial to the squad. Here is exactly how the toxic abilities scale behind the scenes.
⚔️ Weapon: Goop Gun Auto Attack
The Goop Gun creates a continuous stream of toxic waste on the floor.
Base AP Scaling: 0.01 (Hits 10 times a second).
Current HP% Damage: Translates to 2.4% up to 6% Current HP damage per second.
Evolution Highlights: Evolutions drastically increase the range, the flat damage, and the duration of the Goop DoT from 8s up to 12s.
💡 Behind the Scenes Secret: The visual might look like a cone, but the attack is actually shaped like a cylinder. Also, while the auto attack hits 10 times a second, the Goop DoT on the ground only ticks 4 times a second.
💥 LMB: Activate Isotopes
This ability detonates the area and provides strong crowd control.
Base AP Scaling: 2.25
Cooldown: 9s drops to 5s (at max evolution).
Evolution Highlights: The base version applies a 70% slow for 2s. Evolution 2 converts this slow into a hard 3s stun. Upgrading further increases the stun to 6s and adds a growing splash damage detonation area.
🧪 Q: Unstable Vial
Unstable Vial throws an expanding pool of chemicals.
Base AP Scaling: 1.2
Cooldown: 20s drops to 16s (at max evolution).
Evolution Highlights: The slow debuff strengthens from 30% up to 70%. The vial expansion radius and duration both scale up heavily.
💡 Pro-Tip: The slow effect from Unstable Vial continuously reapplies to enemies as long as they are standing in your Goop Gun puddles.
☢️ Armor: Dirty Bomb
Dirty Bomb triggers a massive blast after a short delay.
Base AP Scaling: 5.2 (Blast) and 0.6 (Radioactive DoT).
Cooldown: 90s drops to 70s (at max evolution).
Evolution Highlights: Evolution 2 grants a self shield based on your Max HP. Evolution 3 adds a radioactive tether that makes allies radioactive so they deal damage too. Evolution 4 completely removes the damage falloff at the edge of the explosion.
🥾 Boots: Toxic Waste
Toxic Waste gives you a massive speed boost and leaves a toxic trail.
Base AP Scaling: 0.7 per tick.
Cooldown: 16s drops to 12s (at max evolution).
Evolution Highlights: The sprint speed boost scales from 20% all the way up to 100%. At the end of the sprint, you spawn a chemical barrel.
💡 Pro-Tip: The damage of the final barrel explosion is directly proportional to how many mobs you passed through while sprinting. Run through as many enemies as possible to create a massive nuke at the end of your dash.
🛡️ Helmet Passive: Toxic Overflow
Toxic Overflow grants a stacking bonus to your Maximum Health for every kill you get.
- Core MechanicThis passive features a diminishing returns formula. Your first kill gives a big HP boost, and subsequent kills give slightly less. The value decays by a fixed 0.00225% per kill until it hits a minimum threshold. The total bonus is capped at exactly +100% Max Health.
Evolution Highlights: Rarity increases both the starting bonus per kill and the minimum bonus per kill. It also passively increases your Armor by up to 20%.
Source
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