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Steam News17 March 20263mo ago

Class Deep Dive: The Paladin 🛡️

Hey Timetravelers! The Paladin is a holy warrior focused on protecting allies, providing massive area heals, and smiting enemies. Let us take a closer look at the scaling behind this divine kit.

In this update6

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Hey Timetravelers!

What changed

0 fixes2 additions17 changes0 removals
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changedThe Paladin is a holy warrior focused on protecting allies, providing massive area heals, and smiting enemies. Let us take a closer look at the scaling behind this divine kit.
changed⚔️ Weapon: Auto AttackThe Paladin Auto Attack fires explosive projectiles that deal area damage.
changed⚔️ Weapon: Auto AttackBase AP Scaling: 0.4
changed⚔️ Weapon: Auto AttackCooldown: 1.3s drops to 0.8s (at max evolution).
changed⚔️ Weapon: Auto AttackEvolution Highlights: You start with 3 projectiles and a small detonation radius of 75. At max level you fire 5 projectiles and the detonation radius expands massively to 350.
changed⚔️ Weapon: Auto Attack💡 Pro-Tip: At Evolution 4, your projectile detonations actually heal allies who are standing within the blast radius.
pulsing radius grows400600pulsing radius grows increased, buffduration of the invulnerability buff extends4s6sduration of the invulnerability buff extends increased, buffThe duration of the light extends8s16sThe duration of the light extends increased, buffThe cooldown between smites drops20s12sThe cooldown between smites drops decreased, buff

Out of Time changes

changedThe Paladin is a holy warrior focused on protecting allies, providing massive area heals, and smiting enemies. Let us take a closer look at the scaling behind this divine kit.
changedThe Paladin Auto Attack fires explosive projectiles that deal area damage.
changedBase AP Scaling: 0.4
changedCooldown: 1.3s drops to 0.8s (at max evolution).
changedEvolution Highlights: You start with 3 projectiles and a small detonation radius of 75. At max level you fire 5 projectiles and the detonation radius expands massively to 350.

The Paladin is a holy warrior focused on protecting allies, providing massive area heals, and smiting enemies. Let us take a closer look at the scaling behind this divine kit.

⚔️ Weapon: Auto Attack

The Paladin Auto Attack fires explosive projectiles that deal area damage.

  • Base AP Scaling: 0.4

  • Cooldown: 1.3s drops to 0.8s (at max evolution).

  • Evolution Highlights: You start with 3 projectiles and a small detonation radius of 75. At max level you fire 5 projectiles and the detonation radius expands massively to 350.

💡 Pro-Tip: At Evolution 4, your projectile detonations actually heal allies who are standing within the blast radius.

💥 LMB: Light Orb

Light Orb fires a traveling sphere of light that pulses before detonating.

  • Base AP Scaling: 0.4

  • Heal Power Scaling: 0.4

  • Evolution Highlights: The orb travels a total distance of 2000 units. The pulsing radius grows from 400 to 600. The final detonation at the end of the path has a scalar of 1.2 and deals up to 0.6% Max HP damage.

🌟 Q: Sacred Pilgrimage

Sacred Pilgrimage drops a holy relic on the battlefield that buffs allies and burns enemies.

  • Base Beam AP Scaling: 0.35 scales up to 0.75.

  • Cooldown: 28s drops to 24s (at max evolution).

  • Evolution Highlights: The ability grants a flat 25% movement speed bonus. The base relic only heals and attacks with a beam.

💡 Behind the Scenes Secret: The relic evolves mechanically through Tiers as you upgrade it. Tier 1 heals and attacks. Tier 2 adds bonus Armor to allies. Tier 3 adds an immortality effect. Tier 4 triggers all of these effects with both pulses and beams at the exact same time.

🛡️ Armor: Immortal Prayer

Immortal Prayer is the ultimate defensive cooldown for your squad.

  • Base AP Scaling: 1.1

  • Cooldown: 60s drops to 42s (at max evolution).

  • Evolution Highlights: The ability heals your squad for a massive percentage of their Max HP, starting at 30% and scaling to 50%. The duration of the invulnerability buff extends from 4s to 6s.

🥾 Boots: Divine Light

Divine Light surrounds you in an aura that weakens enemies.

  • Base AP Scaling: 0.15

  • Cooldown: 30s drops to 16s (at max evolution).

  • Evolution Highlights: The duration of the light extends from 8s to 16s. Evolution 2 adds a 25% slow to enemies caught inside. Evolution 3 makes the light aura follow your character around the map. At max level the ability automatically casts itself.

👑 Helmet Passive: Divine Presence

Divine Presence periodically smites a nearby enemy with a giant fist of light.

  • Core Mechanic: The smite damage is calculated using both your Heal Power and a percentage of the target's Max Health.

  • Evolution Highlights: The cooldown between smites drops from 20s to 12s. The number of smites unleashed per trigger skyrockets from just 1 all the way up to 9. The helmet also passively increases XP gain by up to 7%.

Source

Steam News / 17 March 2026

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