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Full Out of Stock! update
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Repeated intro
Hey all!
What changed
- Gameplay
- Store
- Events
- Maps
- UI and audio
Out of Stock! changes
This week, we’ve reached 2,000 levels played! That’s a huge milestone, and we want to thank all of you for giving the demo a try. It motivates us to keep working hard to deliver the best possible experience while preserving the features you loved in the demo. Let’s dive into what’s coming with the full release in September!
Online & Solo Modes
Our first mission is to introduce online multiplayer, while still keeping local play. This means you’ll be able to connect with up to three friends around the world, or play locally by connecting four controllers or keyboards to the same computer. We do want to point out that local and online modes can not be combined simultaneously.
We are also adding a brand-new solo mode, allowing you to complete every level on your own.
Steam post image Get ready to dance with your friends
Customer Redesign
Customers are at the heart of our gameplay and they deserve special attention. We’re giving them a complete overhaul, both in mechanics and visuals. Each new customer will now introduce fresh challenges. Get ready to deal with the ever-angry fashionista screaming through your store, or prevent wild kids from throwing your items everywhere.
Steam post image Work in progress - New customers' 3D models
New Environments and Unique Events
With new levels making their way through the release, we’re dividing the progression through four worlds: the Mall, the Farm, the City and the Beach.
Each world features unique visuals, food types and unlockable cosmetics. But that’s not all! Each one also includes a world-specific event that will shake up the gameplay! Fend off a horde of seagulls, or dodge a Martian’s tractor beam… all while keeping your store clean and welcoming.
Steam post image New environments' concept art
Customization and progression
New worlds mean new customization options! We’re adding around 80 cosmetic items to the game, including hairstyles, hats, body accessories and delightfully weird heads.
All those skins come with a brand-new way of unlocking them, divided in two parts :
Earn stars by completing levels: every 3 stars unlocks a cosmetic.
Beat a level with the highest score to unlock an additional cosmetic.
Whether you prefer a chill pace or a big challenge, you’ll always earn something for your dedication!
Steam post image Progression menu concept
New Store Mechanics
We’re introducing two new mechanics to bring even more variety… and chaos: the self-checkout machine and the movable aisles.
Self-checkouts let customers pay on their own. But keep an eye on them: they might break down and need a quick intervention before the customer loses patience.
Movable aisles periodically shift around the store, forcing you to adapt your strategy in real time. They can create new pathways or block existing ones, dynamically changing the layout.
Steam post image Moving aisles prototype
Accessibility
Finally, we’re dedicating time and care to the accessibility features, so as many people as possible can enjoy Out of Stock! in the best conditions.
A detailed devlog will come later, but here’s a quick preview of what we’re planning: Colorblind-friendly palettes, high-contrast mode, input remapping, font and language customization, UI noise reduction, and more.
Steam post image Accessibility menu concept
That’s it for this roadmap! We hope you’re as excited as we are for what’s coming next. We can't wait to hear what you think of these new features, so don't hesitate to leave a comment!
Thanks for reading, and keep an eye on our social media for more updates on Out of Stock!
‘Till next time !
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