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Steam News2 November 20258mo ago

Patch Note 1.0.1

Hey everyone! We're happy to share our first balance patch note. We're simplifying levels considered too hard, as well as improving some key features that could be a bit frustrating.

In this update3

Full notes

Full Out of Stock! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

3 fixes0 additions1 change1 removal
  • Balance
  • Gameplay
  • Events
changedWe're happy to share our first balance patch note. We're simplifying levels considered too hard, as well as improving some key features that could be a bit frustrating.
fixedGeneral fixes :Fix the cashier mini game to make it less frustrating and more fun to use
fixedGeneral fixes :Adjusting the stun duration between players to make it less frustrating
fixedGeneral fixes :Adjusting city's "Black Out" event to make it less frustrating
removedGeneral fixes :Removing the minimum distance required to make a pass to a teammate so you can do it anywhere in the level

Out of Stock! changes

changedWe're happy to share our first balance patch note. We're simplifying levels considered too hard, as well as improving some key features that could be a bit frustrating.
fixedFix the cashier mini game to make it less frustrating and more fun to use
fixedAdjusting the stun duration between players to make it less frustrating
fixedAdjusting city's "Black Out" event to make it less frustrating
removedRemoving the minimum distance required to make a pass to a teammate so you can do it anywhere in the level

We're happy to share our first balance patch note. We're simplifying levels considered too hard, as well as improving some key features that could be a bit frustrating.

General fixes :

  • Fix the cashier mini game to make it less frustrating and more fun to use

  • Adjusting the stun duration between players to make it less frustrating

  • Adjusting city's "Black Out" event to make it less frustrating

  • Removing the minimum distance required to make a pass to a teammate so you can do it anywhere in the level

Level Difficulty - 2 players :

  • Market 1-1 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 600/700/800/950 => 450/500/600/700

  • Market 2-2 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 950/1100/1250/1450 => 800/950/1100/1300

  • Market 2-4 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1100/1300/1500/1750 => 950/1100/1300/1500

  • Market 2-5 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1250/1450/1650/1900 => 1000/1150/1350/1550

  • Market 2-6 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1300/1500/1750/2000 => 1050/1250/1400/1650

  • Market 3-6 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1300/1500/1750/1950 => 1000/1150/1350/1500

  • Market 4-4 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1050/1250/1400/1600 => 850/1000/1150/1300

Level Difficulty - 3-4 players :

  • Market 1-1 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 700/800/950/1100 => 500/600/700/800

We'll keep an eye on the evolution of the game after this patch so keep giving us feedbacks, and see you soon for another patch note!

Source

Steam News / 2 November 2025

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