Full notes
Full Out of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- Server
- Balance
Hi everyone! A reworked difficulty system, a new pizza delivery service and numerous improvements are here to make your time with the game even more enjoyable! Here is what the v1.1.1 patch brings:
REWORKED DIFFICULTY
[COM] This game was always meant to be intense and, having many systems to learn, difficult for new players. We’ve said that it is totally ok to fail the first matches until you get the grip of the game and it is not our idea to change that. What we aimed with this rework was to make sure the game responded better to how well the players are doing at any given point of a match while also preventing an infinite cycle of getting a room and losing it again.
Without getting into too much detail in here, it is safe to say that now new players will experience a more fair and well paced match while the hardcore players may find it more challenging and intense. We are also using this system to further reduce the perceived difference in difficulty while playing alone compared to playing with a full party. We really hope you all have a great time with it :D
PIZZA PLANET DELIVERY
How can you have the complete experience of sharing a space apartment with your friends without being able to order a pizza? The short answer is you can’t. That is why we’ve added a delicious pizza at the shop so you and up to three other friends can share in moments of need. Just like in real life, it is not as efficient as cooking, but we all know sometimes you just don’t have the time to cook and having a delivery option is always handy!
IMPROVEMENTS
[COM] The tutorial is now completely optional and we added a new unlockable as a reward to those that finish it :D
[COM] Added a new Armchair skin to the game;
[COM] All the available servers were now added to the settings options and are applicable to any private game! The current list includes Asia, Australia, Canada-East, China, Europe, India, Japan, South Korea, Russia, Russia-East, South America, USA-East and USA-West.
[COM] Now all steam achievements will be synced with the in game achievements from time to time, to avoid discrepancies;
Increased the amount of times some of the information is sent during online matches to reduce disconnections due to package loss;
[COM] Buckets now have the same priority level as mops when you try to grab them (it is easier to swap between them now because of that);
The Pumpkin Garden no longer destroys the item over it when it is deconstructed;
The countdown that happens when making a lobby private is now reduced when there is only the host inside the said lobby;
Aliens can now push objects away, so they should not get stuck on trash bags or boxes anymore;
[COM] The Cleaner Bot cannot be picked up by players anymore, since that had little use and caused many accidental grabs;
[COM] We’ve implemented an improved deadzone on controller analogs to prevent it from turning the player to the wrong side when throwing a Bucket of water;
[COM] Both Chef and Watering bots will now show the “out of power” balloon until they are fully charged, so players don’t think it is just unresponsive;
We now introduce the accessibility mode right after the tutorial, to make sure no one suffers through the difficulty of the game unnecessarily;
BALANCE
The
Source
Changelog.gg summarizes and formats this update. How we read updates.
