Full notes
Full Out of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Server
- Maps
- Events
Out of Space changes
Hi everyone! We are back with a recovered and happy team! And this update is our way to thank you for all the support and priceless feedback we got since the release :D Here is what the v1.1.0 patch brings:
CYBER ROOMIES
[COM] You can now buy two new robots to help you on your daily tasks! Each will automize part of processes that can lead you to be overwhelmed during a match at the cost of building a proper setup for them to work.
Watering Bot R2
Fills empty buckets with water;
Cleans dirty appliances including shafts and power outlets;
Cleans dirty players too;
Wakes up players that fell asleep on the floor;
Don’t expect it to help you dealing with aliens (these are NOT combat robots);
Cooking Bot D2
Picks up and store food in Refrigerators and Tables;
Cooks Fruits and Aliens to make sure you don’t starve to death;
Takes food to you when you are feeling hungry;
It won’t wake you up from starvation nor pick Aliens up from the floor, though;
Each new bot will be locked behind new achievements that will become available to anyone who already won a medium-sized or larger ship.
IMPROVEMENTS
[COM] The input used to click the start match button no longer defines the controller you need to use on the match (it would sometimes prevent some controllers from working);
[China only] We’ve changed the method to lock the servers based on the region for Chinese players, so that if you play the game in Chinese but live outside of China, you will not be affected by it anymore;
Rooms now only become active when a player open its doors (instead of when you wash the doors), as a way to make opening the room a more surprising and exciting moment;
Shafts will sync up their animation stages more often, to avoid inconsistency with the visuals and its logical state;
The system made to teleport lost items back to players now requires them to be a bit higher (so items don’t teleport needlessly);
The collision area of some appliances were reduced to make it easier to walk around the ship;
The value of the money made by recycling or using the bike now “pops” closer to the appliances themselves, interface wise.
Added a new event for our analytics so we can better understand the cause behind the disconnects some players are facing during online matches;
BALANCE
[COM] The Mixer now requires 5 organic inputs before giving a battery back (we wanted to have a smaller impact in the game’s pacing and economy than before);
Recycling appliances now only give back 35% of their value on the shop (down from 50%);
[COM] The Exercising Bicycle was reworked to encourage more team play and become less of an all powerful non-cooperative money solution:
In single player, it had its value per tick reduced from 5 to 4;
In multiplayer, the value per tick was reduced from 5 to 3;
In multiplayer, the time between ticks was slightly increased;
Now the bike grants a bonus 1 for each players using an exercise bike simultaneously and in the same room as you are (for instance, having 4 players on bikes that are on the same room will get 3+3 per tick each);
[COM] Multiple items on the shop got their prices reduced (to make them more viable and attractive):
Nightstand from 20 to 10;
Shower from
Source
Changelog.gg summarizes and formats this update. How we read updates.
