Full notes
Full Out of Ore update
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Repeated intro
Hello! ːsteamhappyː
What changed
- Maps
Out of Ore changes
This week one of the big additions is side‑wall collapse behavior for dirt being pushed to either side of the blade, if a wall becomes too tall or too steep, it will now fail and slide naturally instead of staying unrealistically vertical. (It only applies close around the blade so your mine walls will be fine) This gives pushing dirt and shaping terrain a far more believable feel.
We also implemented better directional material flow based on blade rotation. When a dozer or grader angles its blade, dirt now moves toward the low side instead of piling straight ahead. The same applies when working on a side slope material will naturally migrate downhill, which makes hillside work behave much closer to the real thing.
On the grader side, we’ve been improving the gearbox logic to make gear transitions smoother and more predictable.
Meanwhile, the rest of the team has been hard at work on our upcoming secret project.
The Dx1100, 6 Way dozer and G200 grader lined up in testing
Features in develpment! ːsteamhappyːSteam post image
Report any issues directly to us!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards,
Christian & The Team
Source
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