In this update3
Full notes
Full Out of Ammo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
- UI and audio
- Balance
Out of Ammo changes
WELCOME BACK, RECRUITS! It's been a LONG time since RocketWerkz originally released Out of Ammo in 2016 and it's sequel, Death Drive in 2017. And a long time since we've updated them.
But all of that is about to change. Get ready for...
THE 2020 UPDATE
How big is this update? REAL BIG. Strap in. We've got a lot of ground to cover.
General Improvements to BOTH games:
Both Out of Ammo and Death Drive now have...
Valve Index support
Oculus Rift support
HTC Vive Pro / Cosmos support
An Unreal Engine 4.24 Update
An overhaul of teleport, snap-turn, and control bindings, up to date with more modern VR practices
Laser pointers for manipulating menus, instead of having to click buttons with your (chunky) fingertips.
Lots of general bug fixing
Lots of general quality of life improvements
Various frame rate optimizations
Adding new achievements and fixes to existing achievements
And more more! (Patch Notes TBA)
Game specific updates!? You bet.
Out of Ammo Changes / Improvements
Out of Ammo is has received a large overhaul to quality of life features, such as manipulating units and structures in Commander Mode, and the ease of handling your weapons in First Person Mode. With these changes, we’re hoping to bring Out of Ammo up to a more modern VR standard, while correcting many issues that have been present, including feedback from the community forums and Steam reviews.
Added briefing text for every mission, to give you a better understanding of the goals of a given scenario.
Additional quality of life and polish to all missions, and ensuring all missions are fun while still being challenging. We've also taken lots of feedback from the forums and reviews regarding some of the missions being too difficult or unclear.
Improvements to the Escape (Pause) Menu, including adding volume settings and floor height settings to the Pause Menu.
Better tutorialization and more informative tooltips
Large UI updates all over the game, for a more unified look that's up to date with more modern VR practices
Improvements to the main menu to help orient the player.
Various tweaks to controller rumble, using it in more appropriate places and up to date with more modern VR practices
Various sound updates to many aspects of the game, including (but not limited to) new sounds and "Commander" lines for certain gameplay events and better feedback on Units when they move, take damage, and die.
Some tweaks to game balance, all across the board.
A price drop! Out of Ammo is now only $9.99 USD
Out of Ammo 2: Death Drive Changes / Improvements
We consider Death Drive to be in a more polished state, already featuring quite a few of the quality-of-life touches that we’re giving to Out of Ammo. Our main priority will be giving the game improved controls and accessibility, with a laser-sharp focus on what already makes it fun and exciting.
Adding a required completion order to the campaign, locking out subsequent levels until you beat the current one.
Additional quality of life and polish to all missions, and ensuring all missions are fun while still being challenging.
Improvements to the Escape (Pause) Menu, including better volume controls, particularly for music.
Improved tutorialization and more informative tooltips in a few places.
Added Snap Turning
Added interaction lasers in Commander Mode for easier unit and structure selection and manipulation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
