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Steam News23 May 20261mo ago

πŸ› οΈ Patch 1.3 – New Super Enemies, Balance & Gameplay Updates

Hey! Update 1.3 is here β€” this is one of the biggest gameplay-focused patches so far.

In this update8

Full notes

Full Ossan Hamster update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey!

What changed

5 fixes13 additions16 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
changedUpdate 1.3 is here β€” this is one of the biggest gameplay-focused patches so far.
addedThis update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues.
addedπŸ†• New Super Enemy LayerAdded 20 new enemies Each level now has an additional enemy type, with many of them appearing as stronger β€œsuper” enemies later in the run.
addedπŸ†• New Super Enemy LayerSuper enemies now appear after reaching 5,000 score These enemies are stronger than basic, mid, and elite enemies, adding more pressure to longer runs.
changedπŸ†• New Super Enemy LayerSpawn pacing adjusted The spawn algorithm was changed so early waves ramp up less aggressively while still allowing later waves to become more intense.
added🐭 Enemy Gameplay UpdatesSeveral existing and new enemies received unique mechanics, including:
Item drop balance adjusted Base drop chance6%8%Item drop balance adjusted Base drop chance increased, buff

Ossan Hamster changes

changedUpdate 1.3 is here β€” this is one of the biggest gameplay-focused patches so far.
addedThis update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues.
addedAdded 20 new enemies Each level now has an additional enemy type, with many of them appearing as stronger β€œsuper” enemies later in the run.
addedSuper enemies now appear after reaching 5,000 score These enemies are stronger than basic, mid, and elite enemies, adding more pressure to longer runs.
changedSpawn pacing adjusted The spawn algorithm was changed so early waves ramp up less aggressively while still allowing later waves to become more intense.

Update 1.3 is here β€” this is one of the biggest gameplay-focused patches so far.

This update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues.

Thanks again for playing and sharing feedback.

πŸ†• New Super Enemy Layer

  • Added 20 new enemies Each level now has an additional enemy type, with many of them appearing as stronger β€œsuper” enemies later in the run.

  • Super enemies now appear after reaching 5,000 score These enemies are stronger than basic, mid, and elite enemies, adding more pressure to longer runs.

  • Spawn pacing adjusted The spawn algorithm was changed so early waves ramp up less aggressively while still allowing later waves to become more intense.

🐭 Enemy Gameplay Updates

Several existing and new enemies received unique mechanics, including:

  • A new enemy that can destroy MouseTraps and disable the Hamster Cannon

  • Enemies that summon guards or split into smaller enemies

  • Enemies with armor, damage reduction, healing auras, or protection effects

  • Enemies that steal loot, collect items, or interact with level objects

  • Flying enemies that can now properly ignore traps and terrain obstacles

  • New ranged attacks such as potions, rockets, crossbow bolts, paper airplanes, fire attacks, and more

Some existing enemies were also reworked or improved, including Pink Mouse Witch, Market Mouse Guard, Soldier Mouse Basic, Soldier Mouse Commander, and others.

βš–οΈ Balance Changes

  • Upgrade skill thresholds adjusted Upgrade skill score thresholds from row 6 onward were increased from 1000 to 1500.

  • Several upgrade skills adjusted

    • Some healing and regeneration effects were rebalanced

    • Barrier damage storage was increased

    • Some upgrade drawbacks were removed

    • Ammo restoration was added to one angel-related upgrade

    • Drop-related upgrades were changed to focus more on item effectiveness instead of only drop chance

  • Active skill balance updated

    • Ammo skill now costs more energy, has a shorter cooldown, and restores a limited amount of ammo

    • Gas attack skill now costs less energy, has a cooldown, and can be used more than once per run

  • Item drop balance adjusted

    • Base drop chance increased from 6% to 8%

    • Ammo drops now restore less cannon ammo by default

    • Some upgrades can now improve drop item effectiveness

  • Enemy stat balance updated Many existing enemies received HP, damage, speed, or behavior adjustments to better match their intended role and difficulty.

🎯 Cannon, Traps & Projectiles

  • Hamster Cannon mode A fixed Cannon projectiles now fly straight after being fired instead of behaving like homing projectiles.

  • MouseTrap interactions expanded One new enemy can now directly counter and destroy traps, making trap placement more tactical.

  • Projectile behavior improved Several new and existing projectiles now have improved behavior, effects, or status interactions.

  • Fire projectiles now apply Fire correctly Fire-based projectiles now apply the Fire status effect on hit.

πŸ”§ Fixes

  • Pink Mouse Witch fixed Fixed an issue where witch potions could appear and disappear immediately instead of being thrown properly.

  • Potion behavior during pause fixed Witch potions no longer continue resolving incorrectly while the game is paused.

  • Soldier Mouse Commander attack sound fixed The commander now plays its attack sound correctly.

  • Navigation behavior fixed for flying enemies Enemies such as Swamp Mosquito, Aqua Squid, Aqua Jellyfish, and Hell Mouse Winged now properly behave as flying units and can ignore terrain obstacles.

  • Swamp Muskrat visual state improved Swamp Muskrat now uses a separate texture before taking damage instead of relying on a color modifier.

🎨 Visual & Audio Improvements

  • Broken cable animation added Broken cables now use a 6-frame animation β€” the first proper full animation added to the game.

  • Cable sound effects improved Cables now play a bite sound when enemies start chewing them, and broken cables continue to spark occasionally while damaged.

  • Healing trap sound adjusted Healing traps now use a slightly different sound so they are easier to distinguish from the healing cannon.

  • Neon Rat Visionary holograms adjusted Holograms are now slightly more transparent.

  • Upgrade menu visuals improved Upgrade skills that are not yet available now appear desaturated.

πŸ§ͺ Tester Mode

  • Added a hidden tester mode for development and testing.

  • While tester mode is active, scores are not saved locally and are not sent to Steam leaderboards.

  • Tester mode also enables additional in-game shortcuts for testing things like god mode, energy, HP, score, and clearing enemies.

πŸ’¬ What’s next?

More fixes, balance updates, and gameplay improvements are on the way. If you notice anything weird β€” bugs, balance issues, or UX problems β€” feel free to share.

Thanks for playing πŸ™

Source

Steam News / 23 May 2026

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