Full notes
Full ORX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Fixes
- UI and audio
ORX changes
ENEMY COMPOSITION & DIFFICULTY
Metaclans now ramp more smoothly across missions.
Biome matchup tuning: Dune Reavers and Boreal Nomads now face more appropriate metaclans in their home biomes (e.g., Tacticsclan in winter, Eliteclan in desert).
ORX Titan spawns from forests and destroyed buildings tuned down again; Titans are slightly weaker; Titans Defense scaling removed, replaced with Armor (will become weaker to Multistrike).
FACTIONS & BALANCE
- Dune Reaversunit scaling updated — Strength-based scaling increased across the roster.
- Dune Reavers Spearmenadded Thorns and Knockback.
Dune Reavers Shieldbearers: replaced Thorns with Reflect.
- Dune Reavers Archersremoved Wind element.
- Dune Reavers Grenadiersattack less frequently, but their hit strength is significantly increased.
- Dune ReaversBazaar added to the starting deck.
Rune Guardians: Veterancy progression now spans 10 ranks instead of 5 (smoother scaling).
- Rune GuardiansBuffing Bastions reduced buff strength.
Starting gold capacity increased to 200 (was 100).
WORLD & VARIETY
Added one new sub-biome variant per biome: Ruins, Volcano, Enclave, Abyss.
Weather is now biome-locked to prevent cross-biome inconsistencies.
FIXES
Map generation: second pass fix for the map layout issue that could lead to a game freeze when loading into a mission. If this still happens - message me in our discord in the english-chat or help sections. https://discord.gg/hTgGrkf34m
Fixed Hell difficulty not starting missions.
- Korean localizationfixed square glyphs in most strings.
Fixed several softlocks based on recent bug reports. If you were affected by this before, check if it happens again. If it does - report it please and share the logs (don't forget to close the game prior to that).
Source
Changelog.gg summarizes and formats this update. How we read updates.
