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Steam News24 April 20215y ago

1.2 in progress

1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there.

Full notes

Full Ortharion project update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes1 removal
  • Gameplay
  • Maps
added1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2.
addedAdded loot filter and added auto pickup option.
changedChests protected by waves of monsters will be available randomly in several maps. Difficulty such as number of waves, number of monsters and type of monsters will not be disclosed to the player but will influence the rewards present in the chest.
addedNew runes will be added with more spell-specific runes. Spell-specific runes will be visible differently on the choice of spell runes and new runes will be added.
addedA new mode of character creation: "Lone Wolf" which will allow you to create a character who will have his own chest and achievements. Achievements specific to this game mode will be created to benefit the rest of the account.
removedThe backups will be done locally and no longer on the registry editor, normally allowing the use of steam cloud and slightly improving load times. However, tests still need to be carried out before we can be sure of doing so.

Ortharion project changes

added1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2.
addedAdded loot filter and added auto pickup option.
changedChests protected by waves of monsters will be available randomly in several maps. Difficulty such as number of waves, number of monsters and type of monsters will not be disclosed to the player but will influence the rewards present in the chest.
addedNew runes will be added with more spell-specific runes. Spell-specific runes will be visible differently on the choice of spell runes and new runes will be added.
addedA new mode of character creation: "Lone Wolf" which will allow you to create a character who will have his own chest and achievements. Achievements specific to this game mode will be created to benefit the rest of the account.

1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2.

  • Added loot filter and added auto pickup option.

  • The player can directly redo the missions or dungeon when he has finished an area.

  • Missions may have factors defined by the player before starting.

  • Chests protected by waves of monsters will be available randomly in several maps. Difficulty such as number of waves, number of monsters and type of monsters will not be disclosed to the player but will influence the rewards present in the chest.

  • New runes will be added with more spell-specific runes. Spell-specific runes will be visible differently on the choice of spell runes and new runes will be added.

  • A new mode of character creation: "Lone Wolf" which will allow you to create a character who will have his own chest and achievements. Achievements specific to this game mode will be created to benefit the rest of the account.

  • The backups will be done locally and no longer on the registry editor, normally allowing the use of steam cloud and slightly improving load times. However, tests still need to be carried out before we can be sure of doing so.

  • Improved aiming systems with individual target projectiles and spells.

Source

Steam News / 24 April 2021

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