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- Ortharion project
1.2e
Talents or equipment that use spells that is not in the spellbook are used correctly. Collisions of some items have been improved.
Store1 change - Ortharion project
1.2d
Added 2 tabs for the storage chest. The masochistic class can be learned. Addition of images on several missing elements. Runes that cannot be activated on duration-over-time spells now also no longer take into account…
Announcement6 changesGameplayBalance - Ortharion project
1.2b
Improvement Added FPS limitation, to have an effective limitation the slider must be set to 59 or lower. The player's voice sounds when jumping take into account voice sounds instead of effects. It is possible to put th…
Store6 changesPerformanceUI/audio - Ortharion project
Ortharion : The Last Battle
A new game has been in production for some time, you can find information about it as well as add it to your wishlist: Ortharion : The Last Battle The game is currently in the Pre-Alpha phase and will be in development…
Event5 changesGameplay - Ortharion project
1.2a
Bug fix Improved player collisions to avoid the bug that causes loss of lives when falling. Changed the loot filter that takes into account saves and all changes. Added icon on "weapon of choice - Staff" spells as well…
Announcement4 changesGameplay - Ortharion project
1.2
Some changes to the orientation of the game: The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favori…
Security57 changes14 numericGameplay - Ortharion project
1.2 in progress
1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in…
Announcement7 changesGameplayMaps - Ortharion project
1.1.2c
Toggle option to add camera Invert rotation X and Y. Toggle option to add Camera "free" zoom in and out. Added information on learning classes. Runes now use intial value for restriction instead of actual value avoiding…
Store5 changes2 numericGameplay - Ortharion project
1.1.2b bug fix
Spells can properly be dragged into the action bar if another spell is already present. The druid spell "Unison with mana" works correctly.
Announcement - Ortharion project
1.1.2a
It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. The combat action mode sight is not visible wh…
Announcement1 changeUI/audio - Ortharion project
1.1.2
The next update should be the 1.2 which I will announce next week. Improvement Summons created by the player persist when loading a new area. The entry and exit transitions of attack animation take into account the play…
Event14 changes1 numericFix - Ortharion project
1.1.1 Balance and bug fix
Improvement The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the r…
Announcement12 changes1 numericGameplay - Ortharion project
1.1.0d
The Scroll Vendor can now sell Legendary Quality Scrolls. Player rotation changed for non-action-combat game mode. The missions earn money depending on the level of difficulty as well as the achievement, The amount can…
Announcement1 changeGameplay - Ortharion project
1.1.0c Bug fix
For the non action-combat mode the player orientates by the arrow keys instead of orienting towards the mouse pointers. Set bonuses with powers the player cannot learn work properly, such as bonus 4 from the classic att…
Announcement6 changesFixGameplay - Ortharion project
1.1.0b Bug fix
The ghost in the Mountain Mercenary and Bandit Encampment only spawns if certain conditions are met. The Hooded Man in the Forest of the Dead only spawns if certain conditions are met. It is possible to collect the book…
Store4 changesGameplay - Ortharion project
1.1a bug fix
The target areas are correctly visible on all terrains. Mushrooms in the granock foret can be picked up properly. The price of Epic Runes and Gems is calculated correctly for purchase.
Announcement1 changeBalance




