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Steam News4 March 20215y ago

1.1 in progress : 2/3

1.1 continues to progress and here is the work done in recent weeks with some new information. If you missed the 1st announcement of 1.1 it's here 1.

Full notes

Full Ortharion project update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes13 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
added1.1 continues to progress and here is the work done in recent weeks with some new information.
addedNew visibility on the spellbook , you will be able to see all the spells available in play at any time and the spells have been classified in order to be more quickly identifiable.
changedSpells can be learned directly from the spellbook , provided you pay a more or less important amount, advanced class spells for example will cost less.
addedAutocast , some improvement spells can be used directly by checking an option from the spellbook (autocast).
addedThis new management is not only visual but above all technical : the fights will have to turn much more easily at 60 FPS, the difference is easily visible with high level characters.
addedSpells will benefit from bonus levels , you can have them on new gems, new talents or on your equipment. Equipment that already has a power, set, or both will be less likely to have bonus levels. Bonus levels will not apply to all spells.

Ortharion project changes

added1.1 continues to progress and here is the work done in recent weeks with some new information.
addedNew visibility on the spellbook , you will be able to see all the spells available in play at any time and the spells have been classified in order to be more quickly identifiable.
changedSpells can be learned directly from the spellbook , provided you pay a more or less important amount, advanced class spells for example will cost less.
addedAutocast , some improvement spells can be used directly by checking an option from the spellbook (autocast).
addedThis new management is not only visual but above all technical : the fights will have to turn much more easily at 60 FPS, the difference is easily visible with high level characters.

1.1 continues to progress and here is the work done in recent weeks with some new information.

If you missed the 1st announcement of 1.1 it's here 1.1 in progress 1/3

  • New visibility on the spellbook, you will be able to see all the spells available in play at any time and the spells have been classified in order to be more quickly identifiable.

Steam post image

  • Spells can be learned directly from the spellbook, provided you pay a more or less important amount, advanced class spells for example will cost less.

  • Autocast, some improvement spells can be used directly by checking an option from the spellbook (autocast).

  • This new management is not only visual but above all technical: the fights will have to turn much more easily at 60 FPS, the difference is easily visible with high level characters.

  • Spells will benefit from bonus levels, you can have them on new gems, new talents or on your equipment. Equipment that already has a power, set, or both will be less likely to have bonus levels. Bonus levels will not apply to all spells.

Steam post image

I will do the new item creation interface as well as adding content for the next two weeks and a new announcement.

I have already planned these new content, there should be:

  • 20 new talents

  • 8 new epic and legendary gear

  • 10 new spells

  • 16 new runes

  • 15 new gems

  • 6 new consumables, this is not potion but a more specific item.

I'm not talking about the minor bugs and improvements that are already done here, you will have a real note updates when 1.1 is released in early April.

Source

Steam News / 4 March 2021

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