Full notes
Full Orrstead update
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What changed
- Gameplay
Orrstead changes
New features:
New building: Sheep Pen holds Sheep. Requires grassland.
New building: Shearer provides Wool from nearby Sheep.
New resource: Wool can be made into Hats.
New building: Hatmaker makes and sells hats.
New resource: Hats provide happiness.
New building: Fertilizer upgrades nearby Efficient Farms to Fertilized Farms.
- New buildingHarbormaster provides increased happiness from Fish for each nearby Dock.
- New housing upgradeTown House provides increased happiness. Requires 2+ nearby markets, including at least one Bakery.
Major changes:
Markets now sell luxury consumables (fish, bread, hats) directly, providing gold. Citizens no longer consume these resources unless buying them from Markets. Markets no longer provide bonus happiness for each nearby house.
Bridge and Harbormaster now cost gold, cost increasing for each built. Future updates will introduce more buildings that cost gold.
Coal Mine can now only be built on coal. Can now be built near another coal mine.
Removed Fishery and Coal Pile.
Minor changes:
Homelessness penalty increased.
Farms produce two wheat at a time.
Citizens consume luxury consumables (fish, bread, hats) less often, approximately every 3 days.
Improved visuals for various buildings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
