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Steam News12 November 20187y ago

Patch Notes 1.0.1.0

Balance Changes Increased damage of grenades/dynamite Reduced visibility, hearing range and response time of Seekers (first enemy in game) Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields op

Full notes

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What changed

7 fixes2 additions6 changes2 removals
  • Balance
  • Gameplay
  • Security
  • Fixes
  • UI and audio
changedBalance Changes
changedIncreased damage of grenades/dynamite
changedReduced visibility, hearing range and response time of Seekers (first enemy in game)
changedSlightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins.
changedDoubled invulnerability period when player suffers "crush" damage
addedAdded one second to Scorcher (Fire boss) vulnerability time. Flamethrower damage delayed by 1/2 second.

Balance Changes

  • Increased damage of grenades/dynamite

  • Reduced visibility, hearing range and response time of Seekers (first enemy in game)

  • Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins.

  • Doubled invulnerability period when player suffers "crush" damage

  • Added one second to Scorcher (Fire boss) vulnerability time. Flamethrower damage delayed by 1/2 second.

Bugs

  • Finally 100% found/fixed/confirmed bug that was corrupting save files.

  • Tent tutorial no longer triggers if you didn't pick up the tent and instead reminds you to go back for it.

  • Fixed wrong bridge collapsing in caverns when jumping over it

  • Fixed player becoming stuck in cliff after boss on Stone Mountain

  • Fixed faulty climbing animations/getting stuck or resetting back to bottom

  • Player should no longer be able to move while playing video game

  • Fixed missing Turkish characters in font

Other

  • Updated text. Typos fixed. Some translation data added, and some new untranslated data added. Will try to complete this soon.

  • Fixed typo in manual

  • Optimized Crusher (Caverns boss) battle for better framerate.

  • Added a few additional hints

  • Sped up ledge hang animation

Source

Steam News / 12 November 2018

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