What changed
0 fixes1 addition2 changes1 removal
- Performance
- UI and audio
- Gameplay
changedOrganosphere V0.9.4.4 As I've been trying to focus on one aspect at a time lately, instead of putting out massive updates with long lists of various changes - this update focuses on optimization. The previous update focused on audio, and the one before that focused on graphics. This update focuses on performance.
removedOptimized animations, wasp and insect transforms - Optimized scorpion & insect mesh skeleton - Optimized textures and assets - Optimized code & update loops - Removed unused code, refining existing update methods. optimizing meshes, making as many small adjustments as possible to increase performance
changedAdditionally: - Made scorpions collider disable quicker - Made mini-map disable when game 'Disable HUD' option is selected - Made repetitiveness of radio distress signal lower - Made volumetric fog not show on lower graphics settings such as medium/low
addedNext up will be a cinematic update, focusing on cutscenes and game lore. As well as a new ending cutscene. [No spoilers!!!]
Organosphere changes
changedOrganosphere V0.9.4.4 As I've been trying to focus on one aspect at a time lately, instead of putting out massive updates with long lists of various changes - this update focuses on optimization. The previous update focused on audio, and the one before that focused on graphics. This update focuses on performance.
removedOptimized animations, wasp and insect transforms - Optimized scorpion & insect mesh skeleton - Optimized textures and assets - Optimized code & update loops - Removed unused code, refining existing update methods. optimizing meshes, making as many small adjustments as possible to increase performance
changedAdditionally: - Made scorpions collider disable quicker - Made mini-map disable when game 'Disable HUD' option is selected - Made repetitiveness of radio distress signal lower - Made volumetric fog not show on lower graphics settings such as medium/low
addedNext up will be a cinematic update, focusing on cutscenes and game lore. As well as a new ending cutscene. [No spoilers!!!]
Organosphere V0.9.4.4 As I've been trying to focus on one aspect at a time lately, instead of putting out massive updates with long lists of various changes - this update focuses on optimization. The previous update focused on audio, and the one before that focused on graphics. This update focuses on performance.
Optimized animations, wasp and insect transforms - Optimized scorpion & insect mesh skeleton - Optimized textures and assets - Optimized code & update loops - Removed unused code, refining existing update methods. optimizing meshes, making as many small adjustments as possible to increase performance
Additionally: - Made scorpions collider disable quicker - Made mini-map disable when game 'Disable HUD' option is selected - Made repetitiveness of radio distress signal lower - Made volumetric fog not show on lower graphics settings such as medium/low
Next up will be a cinematic update, focusing on cutscenes and game lore. As well as a new ending cutscene. [No spoilers!!!]