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Steam News1 August 20232y ago

Organosphere V0.9.5.4

Organosphere V0.9.5.4 A new improved A.T.V., a new grenade launcher attachment and many bug fixes, optimizations & game improvements.

Full notes

Full Organosphere update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

34 fixes17 additions28 changes7 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Events
  • Maps
addedA new improved A.T.V., a new grenade launcher attachment and many bug fixes, optimizations & game improvements.
addedAdded new Grenade Launcher weapon attachment making the new total amount of different possible weapon combinations
addedNew improved Quad Bike 3D Model as well as improved ATV animations, IK and driving.
removedRemoved colliders on some small bushes which made driving the ATV/Bike in certain areas a nightmare.
fixedFixed issue of being able to bring up vehicle spawner while already on a vehicle.
addedAdded option to disable post processing for better performance and a brighter image. [If desired]

Organosphere changes

addedA new improved A.T.V., a new grenade launcher attachment and many bug fixes, optimizations & game improvements.
addedAdded new Grenade Launcher weapon attachment making the new total amount of different possible weapon combinations
addedNew improved Quad Bike 3D Model as well as improved ATV animations, IK and driving.
removedRemoved colliders on some small bushes which made driving the ATV/Bike in certain areas a nightmare.
fixedFixed issue of being able to bring up vehicle spawner while already on a vehicle.

Organosphere V0.9.5.4

A new improved A.T.V., a new grenade launcher attachment and many bug fixes, optimizations & game improvements.

  1. Added new Grenade Launcher weapon attachment making the new total amount of different possible weapon combinations

  2. Limited to 3 grenades per level/life session.

  3. New improved Quad Bike 3D Model as well as improved ATV animations, IK and driving.

  4. Removed colliders on some small bushes which made driving the ATV/Bike in certain areas a nightmare.

  5. Fixed issue of being able to bring up vehicle spawner while already on a vehicle.

  6. Added option to disable post processing for better performance and a brighter image. [If desired]

  7. Made nature reserve always accessible after soil & water mission not only during and after campaign completion. Enemies will also respawn here every time, which can be used to a players advantage for point farming just as all insect enemies respawn throughout the game currently.

  8. Added FPS settings to set desired framerate or uncapped FPS. To use this feature use the new "Target Framerate" button in the options menu to select between 30FPS,60FPS and Un-Capped FPS for as fast as your GPU will allow. NOTE: This will only work if VSYNC is turned off. Otherwise the game will attempt to sync to your monitor refresh rate and ignore the target framerate. Use VSYNC only if you are experiencing screen-tearing.

  9. Further shotgun audio improvements.

  10. Made "Low" graphics setting display textures at 1/4 resolution for older PC's struggling to get above 30FPS. Also made further optimizations for this quality level. [Not recommended for modern systems as it might look really bad but worth it for older laptops with less than 2GB memory etc.]

  11. Fixed logo and other textures from lowering in quality when game graphics quality is lowered.

  12. Fixed the last remaining compiler warnings.

  13. Slight main gun reload animation improvements.

  14. Fixed some problematic mesh colliders that were causing console issues.

  15. Slight shadow optimizations for low/medium GFX settings.

  16. Winter event will conclude 1 August. More info to follow soon on upcoming events as well as the future of Organosphere.

  17. Removed some unnecessary models from the city that weren't adding anything of value the scene.

  18. Fixed some low resolution textures on main weapon.

  19. Changed god mod cheat code to something easier to type. [Available only on request.]

  20. Improved main weapon texture as well as normal/roughness/metallic maps for more realistic physically based rendering and quality.

  21. Improved main weapon HAMR scope zoom z position appearance.

  22. Fixed issue of double barrel attachment firing 2 bullets but only spending 1 bullet from ammo.

  23. Drastically stabilized weapon kick back/up for quad rotating barrel attachment.

  24. Stabilized main weapon barrel attachment type kickback.

  25. Fixed issue of vehicles only using WASD not using the custom user movement button bindings.

  26. Handbrake for vehicles no longer hardcoded to "spacebar" and now binded to user custom control key binding setting for "Jump" which is originally spacebar usually anyway.

  27. Fire/ADS Scope mouse buttons can now be reassigned, for either left handed players who simply wish to switch the buttons around or for players who wish to bind them to keys instead.

  28. Fixed issue of secondary weapon attachments such as flamethrowers/shrink/freeze rays etc. being hardcoded to left mouse button instead of binded to player custom control choices.

  29. Fixed issue of it being difficult to assign R mouse button to an action in custom controls because as you click the button to assign it also clicks the control assignment button.

  30. Fixed some internal menu "Cannot play a disabled audio source" error messages.

  31. Added new UI "Laser Dot" U.I. crosshair for slightly improved immersion when using the no-scope/laser sight attachment.

  32. Optimized internal hair tessellation computation shader code for slightly improved performance when hair is being rendered.

  33. Fixed issue of switching weapons with certain barrel types equipped resetting the individual battel kickback amount.

  34. Built a handy editor tool(and utilized it) to help remove all un-used static meshes in the scene and optimize memory footprint and performance.

  35. Improved main weapon sprint animation positioning.

  36. Made HAMR Red-Dot sight smaller/more accurate.

  37. Added 4 color presets + 1 custom setting configuration for post processing color grading settings.

  38. Added parktown prawn death audio SFX.

  39. Made frozen enemy shatter ice-blocks smaller.

  40. Made resolution dropdown only show resolutions relevant to the current screen's aspect ratio.

  41. Improved double barrel attachment audio.

  42. Fixed issue causing soldiers to shoot at parktown prawn corpse endlessly after it is killed by player and discovered by enemies.

  43. Fixed issue causing parktown prawns to be invincible from soldier fire.

  44. Nature reserve now persists time of day from previous map and no longer forces night time on exit.

  45. Fixed some issues causing low quality reflections to be too bright.

  46. Fixed some terrain seam issues in the tea-garden area of the map near spawn location.

  47. Fixed some physics items that were marked as static causing invisible bouncing objects near the dormitory area of the map near the library.

  48. Optimized scene memory and rendering by removing all redundant materials and replacing single use materials with commonly used ones.

  49. Simplified mini-map appearance for less U.I. clutter.

  50. Fixed issue causing Freeze/Shrink rays to still be fireable even when the main weapon is not selected.

  51. New game default GFX settings. Purely a recommendation, feel free to tweak as you wish!

  52. Added brightness settings for the player torch when using custom color grading settings, as well as individual torch brightness settings for each new color grading preset.

  53. Cleaned project further of un-used assets/shaders/scripts to speed up loading/development time.

  54. Fixed issues causing sun to immediately set again on wake if a player sleeps during the night to wake up at sunrise and vice versa.

  55. Game H.U.D. and Mini-Map can now be disabled/enabled separately.

  56. Fixed all internal missing mesh reference errors in gun muzzle flash.

  57. Custom muzzle flash positions for each barrel attachment type when using main customizable weapon.

  58. Fixed issue with location finder waypoints looking strange off-screen instead of showing directional arrows.

  59. Optimized motorbike rendering.

  60. Fixed some obscenely large bins near the Mission 1 objective point.

  61. Enemy soldiers will now cry out in pain when destroyed 50% of the time.

  62. Added an auto-save checkpoint after turning on the diesel generators in Mission 1 before soldiers attack.

  63. Fixed issue with flying insect enemies still being able to attack when frozen.

  64. Removed all unused variables, functions and coroutines from code base.

  65. Slightly balanced enemy soldier health more. Headshots still do 100% damage though.

  66. Fixed issue causing bike spawner being able to be brought up using the shortcut key when spawner is out of range when in locations such as Nature Reserve/Office etc.

  67. Fixed crosshair overlapping inventory menu.

  68. Re-worked Steam store page description and info.

  69. Fixed issue causing mouse cursor to sometimes show in office when returning from a mission.

  70. Fixed issues with haibonium triangulator clipping into camera when sprinting as well as appearing on PDA with a delay.

  71. Fixed issue causing scope effect to stay on screen during death if player was scoped during death.

  72. Fixed issue causing inventory screen to be washed out when playing with HUD disabled.

  73. Made bullet hole decals smaller and better proportioned in size to their effect

  74. Fixed issue causing "Squish" achievement to be acquirable through stomping a shrunken non-enemy entity such as an exploding barrel.

  75. Adjusted parktown prawn A.I. to match the level of intelligence as scorpion enemies, which is to say that if a path to the player can not be made, such as the player on top of a vehicle the insect cannot reach, it will attempt to retreat and not allow itself to be a sitting duck.

  76. Removed intersecting hip ammo pack on player hip that clipped through hands in introduction screen.

  77. Improved realism and feel of kickback recoil when using the double barrel attachment with main customizable weapon.

  78. Made double barrel attachment have shorter range than other barrels to compensate for its high damage ratio.

  79. Player/Vehicle lights will now go on at 5PM instead of 6PM.

  80. Re-mapped flamesaw hotkey to "6" instead of "7" as the heavy sniper previously located in "6" is no longer available as it is made redundant by the new main customizable weapon.

  81. Added point light to A.T.V. for better visibility at night similar to current bike situation.

  82. Fixed weird halo issue when being shot off bike at night as vehicle goes into distance.

  83. Fixed issue with long unstable load times after completing game end cutscene going back into sandbox mode.

  84. Fixed color grading and visual appearance for end of game final cutscene.

  85. Fixed some culling issues with a big skyscraper visible from the starting strip that could cause missing windows from a distance.

  86. Improved nature reserve appearance by making it extremely densely populated with trees and other foliage.

  87. Improved lighting in nature reserve level.

  88. Fixed issue with inventory screen sometimes flashing for 0.1 seconds on first use as it scales screen size.

  89. Increased resolution of inventory slot backgrounds for improved appearance.

  90. Optimized enemy bullet code as well as added bullet "whizz" past audio when bullets fly past your head.

Note: The next update after this one is going to focus exclusively on achievements, and making the game "Achievement Hunter" friendly by making all achievements available from the base game without needing to wait for specific holiday events such as Xmas/Easter etc in order to get 100% game completion.

Source

Steam News / 1 August 2023

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