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Steam News29 April 20197y ago

Alpha Build 1.1.0 (Fortifications)

After a bumpy start, we are back on tracks with our first content update! Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression.

Full notes

Full Ordo Et Chao: New World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions3 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
  • Store
addedAfter a bumpy start, we are back on tracks with our first content update! Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression. Also introducing upgrade task for certain buildings, which grants them a ranged attack. Towers now have a ranged attack by default.
addedNew Content:Added the "Walls" building
addedNew Content:Added "Tower" buildings attack
addedNew Content:Added building defensive upgrades
addedAdjustments:Added shortcuts for building tasks
changedAdjustments:Rewrote technology descriptions to include more details

Ordo Et Chao: New World changes

addedAfter a bumpy start, we are back on tracks with our first content update! Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression. Also introducing upgrade task for certain buildings, which grants them a ranged attack. Towers now have a ranged attack by default.
addedAdded the "Walls" building
addedAdded "Tower" buildings attack
addedAdded building defensive upgrades
addedAdded shortcuts for building tasks

After a bumpy start, we are back on tracks with our first content update! Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression. Also introducing upgrade task for certain buildings, which grants them a ranged attack. Towers now have a ranged attack by default.

New Content:

  • Added the "Walls" building

  • Added "Tower" buildings attack

  • Added building defensive upgrades

Adjustments:

  • Added shortcuts for building tasks

  • Rewrote technology descriptions to include more details

  • Improved hardware performances (up to ~50% on test machine)

  • Removed map border mist because of performance issues (to be reworked and re-added later)

  • Ranged units' range slightly reduced for balance purpose

  • Added details to invalid construction site messages

Fixes:

  • Fixed an issue where it would be possible to control enemy units

  • Fixed an issue where "Demolish Building" button would not work

  • Fixed an issue where enemy units would stagger in front of military building

  • Fixed an issue where camera panning using keyboard keys would scale with game speed

  • Fixed an issue where map limit trees' visuals would appear glitchy

  • Fixed an issue where all Native units' skin would appear at same time after saved game load

  • Fixed an issue causing Native unit death animation to not trigger correctly

  • Fixed an issue where Native buildings' biome-specific skin would not load correctly after saved game load

  • Fixed an issue where enemy units would not defend themselves when moving toward a target

  • Fixed an issue causing "Save and Quit" menu not to disappear correctly after button was pressed

Source

Steam News / 29 April 2019

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