Full notes
Full Ordo Et Chao: New World update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Store
Ordo Et Chao: New World changes
After a bumpy start, we are back on tracks with our first content update! Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression. Also introducing upgrade task for certain buildings, which grants them a ranged attack. Towers now have a ranged attack by default.
New Content:
Added the "Walls" building
Added "Tower" buildings attack
Added building defensive upgrades
Adjustments:
Added shortcuts for building tasks
Rewrote technology descriptions to include more details
Improved hardware performances (up to ~50% on test machine)
Removed map border mist because of performance issues (to be reworked and re-added later)
Ranged units' range slightly reduced for balance purpose
Added details to invalid construction site messages
Fixes:
Fixed an issue where it would be possible to control enemy units
Fixed an issue where "Demolish Building" button would not work
Fixed an issue where enemy units would stagger in front of military building
Fixed an issue where camera panning using keyboard keys would scale with game speed
Fixed an issue where map limit trees' visuals would appear glitchy
Fixed an issue where all Native units' skin would appear at same time after saved game load
Fixed an issue causing Native unit death animation to not trigger correctly
Fixed an issue where Native buildings' biome-specific skin would not load correctly after saved game load
Fixed an issue where enemy units would not defend themselves when moving toward a target
Fixed an issue causing "Save and Quit" menu not to disappear correctly after button was pressed
Source
Changelog.gg summarizes and formats this update. How we read updates.
