HomeGamesUpdatesPricingMethodology
Steam News22 March 20197y ago

Alpha Build 1.0.3

New Content: Added projectile effects for archers Added basic unit grouped formations Adjustments: Removed the ability to construct town centers over closed borders Increased size of units' selection hitbox Modified Emp

Full notes

Full Ordo Et Chao: New World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions2 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
addedNew Content:Added projectile effects for archers
addedNew Content:Added basic unit grouped formations
removedAdjustments:Removed the ability to construct town centers over closed borders
changedAdjustments:Increased size of units' selection hitbox
changedAdjustments:Town center buildings' description adjusted
fixedFixes:Fixed an issue occurring when game pausing key was pressed when in pause menu

Ordo Et Chao: New World changes

addedAdded projectile effects for archers
addedAdded basic unit grouped formations
removedRemoved the ability to construct town centers over closed borders
changedIncreased size of units' selection hitbox
changedTown center buildings' description adjusted

New Content:

  • Added projectile effects for archers

  • Added basic unit grouped formations

Adjustments:

  • Removed the ability to construct town centers over closed borders

  • Increased size of units' selection hitbox

  • Modified Empire capital building's rubble object

  • Town center buildings' description adjusted

Fixes:

  • Fixed an issue occurring when game pausing key was pressed when in pause menu

  • Fixed Native ranged units' attack range and audio being same as infantry units'

  • Fixed Empire archers' animation states not triggering at the right time

  • Fixed an issue causing units to sometime jumping aside following attack order

  • Fixed an issue with fog of war sometimes "blinking" on lone units leaving regions

  • Fixed an issue where enemy town centers' minimap object would be visible in-game

  • Fixed Empire units' death animation triggering

  • Fixed selection box sometimes not detecting units within

  • Fixed an issue causing enemy units' death to refund workers to human player's faction instead of theirs

  • Fixed an issue where minimap camera's zoom level and main camera's range limits wouldn't update correctly according to map size on saved game load

  • Fixed an issue with Native buildings loading incorrectly on saved game load

  • Fixed some issues occurring on AI faction defeat

Source

Steam News / 22 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.