Full notes
Full Ordo Et Chao: New World update
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What changed
- Gameplay
- Fixes
- UI and audio
- Maps
Ordo Et Chao: New World changes
New Content:
Added projectile effects for archers
Added basic unit grouped formations
Adjustments:
Removed the ability to construct town centers over closed borders
Increased size of units' selection hitbox
Modified Empire capital building's rubble object
Town center buildings' description adjusted
Fixes:
Fixed an issue occurring when game pausing key was pressed when in pause menu
Fixed Native ranged units' attack range and audio being same as infantry units'
Fixed Empire archers' animation states not triggering at the right time
Fixed an issue causing units to sometime jumping aside following attack order
Fixed an issue with fog of war sometimes "blinking" on lone units leaving regions
Fixed an issue where enemy town centers' minimap object would be visible in-game
Fixed Empire units' death animation triggering
Fixed selection box sometimes not detecting units within
Fixed an issue causing enemy units' death to refund workers to human player's faction instead of theirs
Fixed an issue where minimap camera's zoom level and main camera's range limits wouldn't update correctly according to map size on saved game load
Fixed an issue with Native buildings loading incorrectly on saved game load
Fixed some issues occurring on AI faction defeat
Source
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