What changed
1 fix0 additions0 changes0 removals
fixedBug Fixes: Fixed a bug where if the Sisters or Irolaz purchased Trapezoid Scheme it wouldn't give them any shields Fixed a bug with the Aether Chain card where it wasn't drawing any cards. Fixed a card text error where Gardener said it caused CREEP (it's not supposed to) Fixed some more tooltip overlay layering with the Armory and the "Pick for Me" button More Typos and portrait issues in story content Fixed a rare crash associated with the Dark manifestations from Ace Difficulty 21+ Changes: One of the map layouts for Act 3 Fight 2 had a Hybrid Korblian Cruiser removed, replaced with a Hybrid Korblian Frigate (this will make the fight easier) Many passives had minor price adjustments. Rugana: Cards: Rapid Reassembly removed from Tier 2, replaced with new card Mine Blast. Mine Blast: 4 cost. [Hunting, Ally, Shrapnel] 14 Damage, Scatter 2 Mines in the area +1 Mine per target Struck 'Slinger' Mk2 removed from Tier 2, replaced with 'Scrappy' 'Scrappy': 9 cost. [Engineering, Assemble, Ally] Spawn An Assembler. HP: 45, Range: 8 Turn End: Create a random ASSEMBLED card in deck INTERACT(1): Move an ASSEMBLED card in the VOID into your Deck and Discard (Two total cards are moved, one to each) Assemble Crash Dart removed from Tier 3, replaced with Rapid Reassembly with no changes. Passives: Engineering Expert requirement to activate reduced to 20 energy spent from 28. Only the first eight Scrap Grenades fired by this passives each turn will create a SPARE PART (This passive was a little too hard to activate while also having some pseudo-infinite potential once it was activated.) Llari: Passives: Spirit Knife now creates a max of 5 0-cost Spirit shards per turn up from 3 Frostfire Mastery now creates a minimum of 1 Frostfire Bolt assuming you have at least 1 BLAZE or BLIZZARD Aethersoul Mastery was reworked, now reads: Aether damage you deal to enemies now grants Fire Armor as though you had dealt 20% of that damage to yourself as Fire Damage. Cyllwyynavva: Passives: New passive: Cyllwyynavva - The Tarqael’s Thorns Playing 8 REACTIVE cards grants REACTIVE: every 3 activations, fire thorns at all enemies within 6 range. Damage is equal to ½ of the number of REACTIVE cards played. Fleeting Aqua & Fleeting Arbor now both activate on the first 4 OBLITERATES Water/Wood cards played per turn up from 3 Sisters: Passives: Flying Circles Around Them now also grants 1 energy when it activates Berserker: The B.H. Axe created by this passive now costs 4 energy, down from 5 Blessed: This passive will no longer activate if the current Lunar Blessing is Curse of the New Moon. Dominate the Skies: The “The Sky Axe” cards created by this passive have their BUFFET and Damage increased to 30 from 23 Combo Attack: Slicing Tornado: The card created by this passive now draws 2 cards instead of 1 Combo Attack: Celestial Enmity. The card created by this passive now refunds 3 energy. Upgrading this card via playing additional card fragments increases the energy refund as well. Irolaz & Skraawwna: RAPTURE tweaked some more. Damage starts at 100 and scales up 10 every time you suffer damage from RAPTURE. Ending your turn while in the RAPTURE state exits the state safely. Passives: Apocalypse Waiting Room reworked. Ending your turn in the RAPTURE state grants 1 energy per unused activation of RAPTURE. This energy will be available to use next turn Darkened Horizon, now reads: On turn start, if your current RAPTURE damage is
Orcish Skies changes
fixedBug Fixes: Fixed a bug where if the Sisters or Irolaz purchased Trapezoid Scheme it wouldn't give them any shields Fixed a bug with the Aether Chain card where it wasn't drawing any cards. Fixed a card text error where Gardener said it caused CREEP (it's not supposed to) Fixed some more tooltip overlay layering with the Armory and the "Pick for Me" button More Typos and portrait issues in story content Fixed a rare crash associated with the Dark manifestations from Ace Difficulty 21+ Changes: One of the map layouts for Act 3 Fight 2 had a Hybrid Korblian Cruiser removed, replaced with a Hybrid Korblian Frigate (this will make the fight easier) Many passives had minor price adjustments. Rugana: Cards: Rapid Reassembly removed from Tier 2, replaced with new card Mine Blast. Mine Blast: 4 cost. [Hunting, Ally, Shrapnel] 14 Damage, Scatter 2 Mines in the area +1 Mine per target Struck 'Slinger' Mk2 removed from Tier 2, replaced with 'Scrappy' 'Scrappy': 9 cost. [Engineering, Assemble, Ally] Spawn An Assembler. HP: 45, Range: 8 Turn End: Create a random ASSEMBLED card in deck INTERACT(1): Move an ASSEMBLED card in the VOID into your Deck and Discard (Two total cards are moved, one to each) Assemble Crash Dart removed from Tier 3, replaced with Rapid Reassembly with no changes. Passives: Engineering Expert requirement to activate reduced to 20 energy spent from 28. Only the first eight Scrap Grenades fired by this passives each turn will create a SPARE PART (This passive was a little too hard to activate while also having some pseudo-infinite potential once it was activated.) Llari: Passives: Spirit Knife now creates a max of 5 0-cost Spirit shards per turn up from 3 Frostfire Mastery now creates a minimum of 1 Frostfire Bolt assuming you have at least 1 BLAZE or BLIZZARD Aethersoul Mastery was reworked, now reads: Aether damage you deal to enemies now grants Fire Armor as though you had dealt 20% of that damage to yourself as Fire Damage. Cyllwyynavva: Passives: New passive: Cyllwyynavva - The Tarqael’s Thorns Playing 8 REACTIVE cards grants REACTIVE: every 3 activations, fire thorns at all enemies within 6 range. Damage is equal to ½ of the number of REACTIVE cards played. Fleeting Aqua & Fleeting Arbor now both activate on the first 4 OBLITERATES Water/Wood cards played per turn up from 3 Sisters: Passives: Flying Circles Around Them now also grants 1 energy when it activates Berserker: The B.H. Axe created by this passive now costs 4 energy, down from 5 Blessed: This passive will no longer activate if the current Lunar Blessing is Curse of the New Moon. Dominate the Skies: The “The Sky Axe” cards created by this passive have their BUFFET and Damage increased to 30 from 23 Combo Attack: Slicing Tornado: The card created by this passive now draws 2 cards instead of 1 Combo Attack: Celestial Enmity. The card created by this passive now refunds 3 energy. Upgrading this card via playing additional card fragments increases the energy refund as well. Irolaz & Skraawwna: RAPTURE tweaked some more. Damage starts at 100 and scales up 10 every time you suffer damage from RAPTURE. Ending your turn while in the RAPTURE state exits the state safely. Passives: Apocalypse Waiting Room reworked. Ending your turn in the RAPTURE state grants 1 energy per unused activation of RAPTURE. This energy will be available to use next turn Darkened Horizon, now reads: On turn start, if your current RAPTURE damage is
Bug Fixes
Fixed a bug where if the Sisters or Irolaz purchased Trapezoid Scheme it wouldn't give them any shields Fixed a bug with the Aether Chain card where it wasn't drawing any cards. Fixed a card text error where Gardener said it caused CREEP (it's not supposed to) Fixed some more tooltip overlay layering with the Armory and the "Pick for Me" button More Typos and portrait issues in story content Fixed a rare crash associated with the Dark manifestations from Ace Difficulty 21+ Changes: One of the map layouts for Act 3 Fight 2 had a Hybrid Korblian Cruiser removed, replaced with a Hybrid Korblian Frigate (this will make the fight easier) Many passives had minor price adjustments.
Rugana
Cards: Rapid Reassembly removed from Tier 2, replaced with new card Mine Blast.
Mine Blast
4 cost. [Hunting, Ally, Shrapnel] 14 Damage, Scatter 2 Mines in the area +1 Mine per target Struck 'Slinger' Mk2 removed from Tier 2, replaced with 'Scrappy' 'Scrappy': 9 cost. [Engineering, Assemble, Ally] Spawn An Assembler.
HP
45, Range: 8 Turn End: Create a random ASSEMBLED card in deck INTERACT(1): Move an ASSEMBLED card in the VOID into your Deck and Discard (Two total cards are moved, one to each) Assemble Crash Dart removed from Tier 3, replaced with Rapid Reassembly with no changes.
Passives
Engineering Expert requirement to activate reduced to 20 energy spent from 28. Only the first eight Scrap Grenades fired by this passives each turn will create a SPARE PART (This passive was a little too hard to activate while also having some pseudo-infinite potential once it was activated.)
Llari
Passives: Spirit Knife now creates a max of 5 0-cost Spirit shards per turn up from 3 Frostfire Mastery now creates a minimum of 1 Frostfire Bolt assuming you have at least 1 BLAZE or BLIZZARD Aethersoul Mastery was reworked, now reads: Aether damage you deal to enemies now grants Fire Armor as though you had dealt 20% of that damage to yourself as Fire Damage.
Cyllwyynavva
Passives: New passive: Cyllwyynavva - The Tarqael’s Thorns Playing 8 REACTIVE cards grants REACTIVE: every 3 activations, fire thorns at all enemies within 6 range. Damage is equal to ½ of the number of REACTIVE cards played. Fleeting Aqua & Fleeting Arbor now both activate on the first 4 OBLITERATES Water/Wood cards played per turn up from 3 Sisters: Passives: Flying Circles Around Them now also grants 1 energy when it activates Berserker: The B.H. Axe created by this passive now costs 4 energy, down from 5 Blessed: This passive will no longer activate if the current Lunar Blessing is Curse of the New Moon.
Dominate the Skies
The “The Sky Axe” cards created by this passive have their BUFFET and Damage increased to 30 from 23 Combo Attack: Slicing Tornado: The card created by this passive now draws 2 cards instead of 1 Combo Attack: Celestial Enmity. The card created by this passive now refunds 3 energy. Upgrading this card via playing additional card fragments increases the energy refund as well.
Irolaz & Skraawwna
RAPTURE tweaked some more. Damage starts at 100 and scales up 10 every time you suffer damage from RAPTURE. Ending your turn while in the RAPTURE state exits the state safely.
Passives
Apocalypse Waiting Room reworked. Ending your turn in the RAPTURE state grants 1 energy per unused activation of RAPTURE. This energy will be available to use next turn Darkened Horizon, now reads: On turn start, if your current RAPTURE damage is