What changed
1 fix0 additions2 changes0 removals
fixedFixed a bug with Time Breach where the created TEMPORAL wasn't always being generated on top of your ship Fixed a bug with Time Dilation where it wasn't creating the Conjure Temporal in your deck Fixed a bug where the passive components of hired Mercenaries weren't loading using the temporary save functionality. This was affecting Rhyillcyyen (Eminent Assistance), Rukr (Contingency), Dalae (Combo Guard), and Ocelio(Mystery Cards) (big thanks to the person who reported this to me) Fixed some tooltips overlapping the options menu in the armory. Fixed an issue where a card with the Patient modifier wouldn't retain AFFIXED when loading a saved run Fixed a bug with All Hands! where it was turning into a Shield Boost if you loaded a saved run Fixed a visual bug with several Rugana cards where if you increased their damage permanently, the card text would revert to the base damage numbers when loading a saved run
changedGameplay Changes: Irolaz:
changedRAPTURE damage now starts at 100 again, up from 70
Orcish Skies changes
fixedFixed a bug with Time Breach where the created TEMPORAL wasn't always being generated on top of your ship Fixed a bug with Time Dilation where it wasn't creating the Conjure Temporal in your deck Fixed a bug where the passive components of hired Mercenaries weren't loading using the temporary save functionality. This was affecting Rhyillcyyen (Eminent Assistance), Rukr (Contingency), Dalae (Combo Guard), and Ocelio(Mystery Cards) (big thanks to the person who reported this to me) Fixed some tooltips overlapping the options menu in the armory. Fixed an issue where a card with the Patient modifier wouldn't retain AFFIXED when loading a saved run Fixed a bug with All Hands! where it was turning into a Shield Boost if you loaded a saved run Fixed a visual bug with several Rugana cards where if you increased their damage permanently, the card text would revert to the base damage numbers when loading a saved run
changedGameplay Changes: Irolaz:
changedRAPTURE damage now starts at 100 again, up from 70
Bug Fixes: (Some of these have been live for a few days)
Fixed a bug with Time Breach where the created TEMPORAL wasn't always being generated on top of your ship Fixed a bug with Time Dilation where it wasn't creating the Conjure Temporal in your deck Fixed a bug where the passive components of hired Mercenaries weren't loading using the temporary save functionality. This was affecting Rhyillcyyen (Eminent Assistance), Rukr (Contingency), Dalae (Combo Guard), and Ocelio(Mystery Cards) (big thanks to the person who reported this to me) Fixed some tooltips overlapping the options menu in the armory. Fixed an issue where a card with the Patient modifier wouldn't retain AFFIXED when loading a saved run Fixed a bug with All Hands! where it was turning into a Shield Boost if you loaded a saved run Fixed a visual bug with several Rugana cards where if you increased their damage permanently, the card text would revert to the base damage numbers when loading a saved run
Gameplay Changes: Irolaz:
I continue to fiddle with RAPTURE.
RAPTURE damage now starts at 100 again, up from 70
On turn end, if you're in the RAPTURE state, the counter will increase by 2 uses, up to the max. Apocalypse Waiting Room now specifies that it increases this functionality to 4 uses per turn up from 2