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Steam News4 April 20188y ago

Patch #4 (4 Apr 2018)

It’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements.

Full notes

Full Orch Star update

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What changed

6 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedIt’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements.
addedAdditions and ChangesReworked the in-scenario pause menu and added access to the options menu while playing a scenario. Also added in-scenario pause menu to VR with the same features as the desktop pause menu, to replace the simple “hold to return” button.
addedAdditions and ChangesAdded a new animation that is played when ships are ordered to move from one planet to another, to make it easier to notice when ships fail to move. This can be disabled in the options menu.
changedAdditions and ChangesImproved the ship grouping behaviour to be more time efficient when initially creating the ship formation and assigning ships to individual formation positions.
addedAdditions and ChangesAdded a new multiplayer and skirmish scenario called Capture the Planets . Control certain planets at set intervals in this custom scenario to score more points than your opponent.
changedAdditions and ChangesImproved performance of some custom script components.

It’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements.

Additions and Changes

  • Reworked the in-scenario pause menu and added access to the options menu while playing a scenario. Also added in-scenario pause menu to VR with the same features as the desktop pause menu, to replace the simple “hold to return” button.

  • Added a new animation that is played when ships are ordered to move from one planet to another, to make it easier to notice when ships fail to move. This can be disabled in the options menu.

  • Improved the ship grouping behaviour to be more time efficient when initially creating the ship formation and assigning ships to individual formation positions.

  • Added a new multiplayer and skirmish scenario called Capture the Planets. Control certain planets at set intervals in this custom scenario to score more points than your opponent.

  • Improved performance of some custom script components.

Bug Fixes

  • Fixed an issue where returning from the Level Editor to the Command Bridge would sometimes immediately show the multiplayer menu.

  • Fixed an issue where the mouse wheel could not be used to scroll in windows in the Level Editor.

  • Fixed a bug in Campaign Mission 8: Looking for Trade where an advisor dialog conversation would sometimes be displayed multiple times.

  • Fixed a bug in Campaign Mission 10: Power of Gorgoth where the objective indicator would sometimes start with an incorrect value.

  • Fixed a bug where the Elven Mage ship (when playing as elves in Skirmish or Multiplayer) would be categorized as a Frigate ship in the desktop ship select UI.

  • Fixed a bug where some visual effects would continue to move even when the game was paused.

Source

Steam News / 4 April 2018

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