Full notes
Full Orch Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Workshop
- Events
- Gameplay
Once again we’re happy to announce the release of a new update to the game, this being the largest update yet! The update is mostly focused around the release of the extensive Level Editor and level sharing, but also contains some user interface improvements, new features to multiplayer and skirmish lobbies and some tweaking of the early missions of the campaign. Here's a short time lapse video of a level being created in the Level Editor: https://youtu.be/YqgVNX8YGFc
Major
The extensive Level Editor is now finished and available for all players to use! The editor is directly integrated into the game and can be accessed through the main menu. It also includes Steam Workshop integration, allowing players to instantly share their levels with the Steam community and to easily find community levels to play. For a look at the community levels created so far, check out the Orch Star workshop page: http://steamcommunity.com/app/727100/workshop/ For an introduction on how to use the editor, check out the official guides: http://steamcommunity.com/sharedfiles/filedetails/?id=1281810707 http://steamcommunity.com/sharedfiles/filedetails/?id=1288166180 We’re very excited to see what you will create!
The Multiplayer and Skirmish level selection menus have been improved. The previous simple dropdown has been replaced with a separate menu with a clearer scenario list, the ability to filter scenarios, button to access community levels and useful information about the selected scenario.
Objective counters and timers have been added to the campaign to clarify the main objective of some scenarios, and provide better warning of some events.
Players can now select between different factions to play as in the Multiplayer and Skirmish lobby. Available factions are scenario-specific.
Players can now change alliances between players and AI in the Multiplayer and Skirmish lobby.
The game now officially supports Windows Mixed Reality headsets (while using SteamVR)
Minor
The time between Mevorian patrol warnings and arrival has been doubled to make it easier to finish the scenario before they arrive.
The early scenarios of the campaign now require less time to complete. We received feedback that the early scenarios felt too slow, so we worked on their pacing by lowering distance and ship production times.
Source
Changelog.gg summarizes and formats this update. How we read updates.
