Full notes
Full Orch Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The time has come for the next game update! This update is mostly focused on improvements and adjustments to existing content and functionality, addressing some of the great feedback and suggestions we’ve received. However, there’s also some new features in this update, most notably the new movement abilities when playing in VR.
Major
Oculus Rift now uses SteamVR (like the Vive), allowing the Steam Overlay to be used in the game when playing with the Rift. This can be used to invite friends to multiplayer lobbies, take print screens and all the other things the Steam Overlay can do
Added a new intro sequence to the game
Added the ability to move when playing in VR, using teleportation. Simply point toward the ground with the minimap tool and use the trigger. You can also rotate by pointing forward with the minimap tool and holding the trigger
Minor
Updated description for Scenario 2: Into Orch Space
Made the following scenarios slightly easier:
4: Get the Goblins
6: Become the Warlord
8: Looking for Trade
Added clarifying dialogue to the following scenarios:
4: Get the Goblins
8: Looking for Trade
Slight re-ordering of the tutorial in Scenario 2 and 3
Updated all dialog scroll speeds, most are now faster
Apart from the changes in this update, we’ve also worked hard on the upcoming Level Editor. We’re very excited about this feature, and we look forward to seeing all the scenarios you will be able to create and share using it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
