HomeGamesUpdatesPricingMethodology
Steam News10 April 20242y ago

V0.6.0 - Total balance overhaul and performance improvements

We're getting close to our v1.0 release! Before we can get there, this update addresses two main items, that we've wanted to get to for awhile now: A complete balance overhaul, across all weapons/classes/maps/quests/boo

Full notes

Full Orc Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions7 changes2 removals
  • Maps
  • Performance
  • Gameplay
  • Balance
addedA complete balance overhaul, across all weapons/classes/maps/quests/boons/etc! Now that we have the majority of the game's systems added, we wanted to finally get everything adjusted as a whole. This should make the game feel more fun than ever before, improve weapons to be as strong as one another, and make the new player game experience smoother. This balance, as always, is ongoing, so let us know if you see anything that seems too far off!
fixedFixing performance issues. We've had various small stutters in the game, which were caused by dozens of reasons, depending on where they were happening. This release hopefully fixes the majority of them, making everything feel much smoother.
addedAdd boons that increase the number of Inventory Slots! The base inventory size is now 6, with two boons available, to upgrade up to 8 slots.
addedAdd Warrior boons - Berserk and Toughness.
addedAdd Rogue boons - Precision and Rift Rend.
addedAdd Crit Chance and Crit Modifier boons. This is also displayed on the Attribute screen in the pause menu. These stats can now also be rewarded as max-level upgrades.

Orc Survivor changes

  • Roguehero
addedA complete balance overhaul, across all weapons/classes/maps/quests/boons/etc! Now that we have the majority of the game's systems added, we wanted to finally get everything adjusted as a whole. This should make the game feel more fun than ever before, improve weapons to be as strong as one another, and make the new player game experience smoother. This balance, as always, is ongoing, so let us know if you see anything that seems too far off!
fixedFixing performance issues. We've had various small stutters in the game, which were caused by dozens of reasons, depending on where they were happening. This release hopefully fixes the majority of them, making everything feel much smoother.
addedAdd boons that increase the number of Inventory Slots! The base inventory size is now 6, with two boons available, to upgrade up to 8 slots.
addedAdd Warrior boons - Berserk and Toughness.
addedAdd Rogue boons - Precision and Rift Rend.

We're getting close to our v1.0 release! Before we can get there, this update addresses two main items, that we've wanted to get to for awhile now:

  1. A complete balance overhaul, across all weapons/classes/maps/quests/boons/etc! Now that we have the majority of the game's systems added, we wanted to finally get everything adjusted as a whole. This should make the game feel more fun than ever before, improve weapons to be as strong as one another, and make the new player game experience smoother. This balance, as always, is ongoing, so let us know if you see anything that seems too far off!

  2. Fixing performance issues. We've had various small stutters in the game, which were caused by dozens of reasons, depending on where they were happening. This release hopefully fixes the majority of them, making everything feel much smoother.

The biggest details of these changes:

  • Add boons that increase the number of Inventory Slots! The base inventory size is now 6, with two boons available, to upgrade up to 8 slots.

  • Add Warrior boons - Berserk and Toughness.

  • Add Rogue boons - Precision and Rift Rend.

  • Add Crit Chance and Crit Modifier boons. This is also displayed on the Attribute screen in the pause menu. These stats can now also be rewarded as max-level upgrades.

  • The Power Beads has been removed. In its place is now the Brutal Pendant, which increases the player's crit modifier when selected. This was done because the Knockback from power beads was hard to balance, often not that fun to use, and we also needed an additional passive weapon that increased player damage.

  • Greatly buff max level-up rewards, to ensure it always out scales enemy health scaling values. This can result in some crazy player strength in the final waves, which we believe should always be the case - you earned it by hitting such a high level!

  • Update the Armory to use 'Rank Points' instead of randomly unlocking weapon mods. This should let you plan out your builds in advance, and have much more control in the whole process.

  • Add a Tutorial flow to the Armory mod. This should help next players better understand how the Weapon mod system works.

  • Add a weapon evolution table to the pause screen in game. This can be referred to more easily remember evolution combinations.

  • Add a custom mouse cursor - an Orc hand!

And a summary of everything else:

  • Adjust how we display Condition effects on enemies, so they all now display correctly based on enemy size. No more giant Javelin impaling Biggus Piggus, or a crazy large Static condition on the Queen.

  • Update all weapons to have, at a minimum, a 10% crit chance.

  • 'Simple lighting mode' is now the default option selected, instead of an opt-in, with the new toggle you need to enable being called 'Advanced Lighting'. Lighting effects were a large source of game stutters, so we wanted to make sure it was disabled globally. If your computer can handle it, feel free to toggle 'Advanced lighting' back on, for a better experience (such as enemy skulls glowing) in the Underground!

  • In the Palace, the Royal Guard's attack now properly gets removed when they are defeated. No more random hits after their death.

  • Adjust health scaling values across all Maps.

  • Adjust base stats, level-up options, and weapon mods for all Warrior weapons.

  • Adjust base stats, level-up options, and weapon mods for all Rogue weapons.

  • Adjust base stats, level-up options, and weapon mods for all Mage weapons.

  • Notably for this weapon balance, some weapons now have a 'damage

Source

Steam News / 10 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.