What changed
0 fixes3 additions0 changes0 removals
addedV0.5.0 should be out in the next few weeks . It contains the final 5 weapons for the Mage class, as well as the new Palace map.
addedV0.6.0 will contain a variety of balancing improvements, as well performance improvements . We haven't re-adjusted the Boons or Enemies since adding the new classes, so they are a bit out of line with what we want the game to feel. Primarily, the game should feel a little bit harder, and this should make the progression feel better as well. As part of this, we're also considering an alternative way to unlock the classes, rather than requiring a win with the previous class.
addedOur v1.0.0 release. This will contain a few big things to go with the release: Final class - The King . The King will be able to use all 30 weapons available to the other classes, and will have an additional number of rerolls to help make the perfect build. Bestiary - We'll be adding a Bestiary to the main menu, that describes and provides an overview of the enemies/weapons/items in the game. Difficulty system - The difficulty system is very simple currently. We'll be doing improvements to make it much more in-depth and satisfying. Weapon Mod rework - We'll be changing how weapons mods are unlocked, to make things easier and more enjoyable to use. The mods themselves will still function the same. A final balance pass - with feedback from the previous releases, and with all the changes included in this release, we'll be doing a final pass on the game.
Orc Survivor changes
addedV0.5.0 should be out in the next few weeks . It contains the final 5 weapons for the Mage class, as well as the new Palace map.
addedV0.6.0 will contain a variety of balancing improvements, as well performance improvements . We haven't re-adjusted the Boons or Enemies since adding the new classes, so they are a bit out of line with what we want the game to feel. Primarily, the game should feel a little bit harder, and this should make the progression feel better as well. As part of this, we're also considering an alternative way to unlock the classes, rather than requiring a win with the previous class.
addedOur v1.0.0 release. This will contain a few big things to go with the release: Final class - The King . The King will be able to use all 30 weapons available to the other classes, and will have an additional number of rerolls to help make the perfect build. Bestiary - We'll be adding a Bestiary to the main menu, that describes and provides an overview of the enemies/weapons/items in the game. Difficulty system - The difficulty system is very simple currently. We'll be doing improvements to make it much more in-depth and satisfying. Weapon Mod rework - We'll be changing how weapons mods are unlocked, to make things easier and more enjoyable to use. The mods themselves will still function the same. A final balance pass - with feedback from the previous releases, and with all the changes included in this release, we'll be doing a final pass on the game.
Hi everyone,
We've just sold our 500th copy! Thanks so much to everyone for your support and for playing our game. When we first started developing Orc Survivor, our initial goal was to sell only 200 copies, so we're very grateful to hit this 500 milestone. As a reminder, please leave us a Steam review - it helps us out a lot!
I also wanted to share what's left for Orc Survivor's development, as we're close to hitting our v1.0 goals and coming out of Early Access.
V0.5.0 should be out in the next few weeks. It contains the final 5 weapons for the Mage class, as well as the new Palace map.
V0.6.0 will contain a variety of balancing improvements, as well performance improvements. We haven't re-adjusted the Boons or Enemies since adding the new classes, so they are a bit out of line with what we want the game to feel. Primarily, the game should feel a little bit harder, and this should make the progression feel better as well. As part of this, we're also considering an alternative way to unlock the classes, rather than requiring a win with the previous class.
Our v1.0.0 release. This will contain a few big things to go with the release:
Final class - The King. The King will be able to use all 30 weapons available to the other classes, and will have an additional number of rerolls to help make the perfect build.
Bestiary - We'll be adding a Bestiary to the main menu, that describes and provides an overview of the enemies/weapons/items in the game.
Difficulty system - The difficulty system is very simple currently. We'll be doing improvements to make it much more in-depth and satisfying.
Weapon Mod rework - We'll be changing how weapons mods are unlocked, to make things easier and more enjoyable to use. The mods themselves will still function the same.
A final balance pass - with feedback from the previous releases, and with all the changes included in this release, we'll be doing a final pass on the game.
Thank you, TitanCrestGames